A Study on the Case Analysis of Cultural Heritage Exhibitions using Hologram Technology

Sang-hee Wi, Hyoung-Ki Ahn
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Abstract

A hologram is described as a 'screenless display' that provides a realism and three-dimensional effect as if seeing a real object, and refers to a technology that implements a three-dimensional stereoscopic image using laser light. These holograms are currently being used in various cultural industries such as performances, exhibitions, and advertisements. In particular, pseudo-holograms such as floating techniques are mainly used in the cultural heritage exhibition field. However, pseudo-holograms can implement the same effect as holograms that show virtual 3D images in the real world, but there are still practical and technical limitations in satisfying audiences who want perfect 3D images like those seen in science fiction movies. The hologram, which is attracting attention as a future high-value-added imaging technology, can naturally reproduce real or virtual objects in a three-dimensional space as if they were real. In addition, holography technology is expected to lead the growth of the immersive content industry in the future by improving the technical limitations of the current augmented reality(AR) or virtual reality(VR). Therefore, if the current holography technology is gradually improved and supplemented with hologram screen, hologram printing, and plenoptic visualization technology, it is expected that the field of digital heritage contents and exhibitions using hologram will further develop in the future.
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利用全息技术进行文物展览的案例分析研究
全息图被描述为一种“无屏幕显示”,它提供了一种真实感和三维效果,就像看到一个真实的物体一样,它指的是一种利用激光实现三维立体图像的技术。目前,这些全息图被用于演出、展览、广告等各种文化产业。特别是漂浮技术等伪全息图主要应用于文物展示领域。然而,伪全息图可以实现与现实世界中显示虚拟3D图像的全息图相同的效果,但要满足想要像科幻电影中看到的完美3D图像的观众,仍然存在实际和技术上的限制。作为未来高附加值成像技术备受关注的全息图,可以像真实一样自然地在三维空间中再现真实或虚拟物体。此外,全息技术有望通过改善目前增强现实(AR)或虚拟现实(VR)的技术局限性,在未来引领沉浸式内容产业的增长。因此,如果在现有全息技术的基础上逐步完善,并辅以全息屏幕、全息印刷、全光可视化技术,预计未来利用全息技术的数字文物内容和展览领域将得到进一步发展。
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