Screen ecologies, multi-gaming and designing for different registers of engagement

M. Carter, Bjørn Nansen, M. Gibbs
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引用次数: 20

Abstract

In this paper, we propose the notion of screen ecologies and argue for its importance in the study of contemporary digital game play. We draw on findings from a range of studies to highlight the interplay between screen ecologies, game design, and registers of engagement. We discuss how game play is increasingly mediated by multiple screen configurations, and in turn, how the design of different games are suited to or appropriated within these different screen ecologies. From this analysis we propose a number of modalities of game-engagement that we argue will assist further HCI research into game design and player experience research.
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屏幕生态、多游戏和针对不同用户粘性的设计
在本文中,我们提出了屏幕生态学的概念,并论证了其在当代数字游戏玩法研究中的重要性。我们利用一系列研究结果来强调屏幕生态、游戏设计和用户粘性之间的相互作用。我们将讨论游戏玩法如何越来越多地受到多个屏幕配置的影响,以及不同游戏的设计如何适应这些不同的屏幕生态。根据这一分析,我们提出了一些游戏粘性的模式,我们认为这些模式将有助于HCI在游戏设计和玩家体验研究中的进一步研究。
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