Developing Interactive Multimedia, Material Rule of Simple Past Tense Early Childhood Education Programs STKIP Kumala Metro Lampung

Purwo Trapsilo
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Abstract

The aims of the research are: (1) to describe the condition and potency of current learning on the basic material Simple Past tense, (2) to produce teaching learning materials Compact Disc (CD) interactive multimedia which is integrated with basic competence in the form of procedural text with manuals and tips, (3) to analyze the effectiveness, (4) to find efficiency, and (5) to find attractiveness of the program.The method of the research used research and development and it was conducted at one semester students STKIP KUMALA Data were collected through observation, questionnaires and tests. Analyze data uses descriptive and Gain test. The conclusions of research are; (1) STKIP KUMALA  has the potency of using IT, tools and infrastructure of computer, teaching material to support the teaching process, (2) the process produced the product through lector program, (3) The teaching and learning process utilizing interactive multimedia teaching material is more effective, shown by N-Gain score 0.71, (4) after using interactive multimedia, the teaching and learning process can save 90 minutes compared to the previous lesson, (5) learning using interactive multimedia interesting, in organizing strategy (87.00%), in terms of delivery (84,97%), and in terms of program management strategies to obtain optimal learning results (85.04%).
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开发交互式多媒体,一般过去时的材料规则幼儿教育项目STKIP库马拉地铁南榜
本研究的目的是:(1)描述当前一般过去时基础材料学习的状况和潜力;(2)以程序文本的形式制作与基本能力相结合的CD交互式多媒体教学材料,并附有手册和提示;(3)分析效果;(4)发现效率;(5)发现程序的吸引力。本研究采用研究与开发的方法,对STKIP KUMALA学生进行了一个学期的研究,通过观察、问卷调查和测试收集数据。使用描述性和增益测试分析数据。研究的结论是;(1) STKIP KUMALA具有利用信息技术、计算机工具和基础设施、教材支持教学过程的潜力;(2)通过学习者程序制作产品的过程;(3)利用交互式多媒体教材的教学过程更有效,N-Gain得分为0.71;(4)使用交互式多媒体后,教学过程比上一堂课节省90分钟。(5)在组织策略(87.00%)、交付策略(84,97%)和项目管理策略(85.04%)方面,使用交互式多媒体学习对获得最佳学习效果有兴趣。
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