{"title":"Triangulation of hierarchical hexagon meshes","authors":"Matthew Guenette, A. J. Stewart","doi":"10.1145/1364901.1364944","DOIUrl":null,"url":null,"abstract":"We present an algorithm to triangulate a multi-resolution hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well proportioned triangles, which avoid rendering artifacts.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Symposium on Solid and Physical Modeling","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1364901.1364944","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
We present an algorithm to triangulate a multi-resolution hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well proportioned triangles, which avoid rendering artifacts.