Games and players in the electronic age. Tools for analysing the use of video games by adults and children

John LaFrance, L. Libbrecht
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引用次数: 7

Abstract

Summary: This paper outlines the history of video games, from the Atari generation through Nintendo and Sega to interactive multimedia and hyper-reality. After considering a number of methodological questions, it suggests three different approaches for analysing the habits and behaviour of young players. It then discusses the new generation of adult games and the networks of virtual communities they have spawned on the Internet. The conclusion considers the influence of media games on other sectors of the culture industry.
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电子时代的游戏和玩家。分析成人和儿童使用电子游戏的工具
摘要:本文概述了电子游戏的历史,从雅达利一代到任天堂和世嘉,再到交互式多媒体和超现实。在考虑了一些方法论问题后,它提出了三种不同的方法来分析年轻球员的习惯和行为。然后讨论了新一代的成人游戏和他们在互联网上产生的虚拟社区网络。结论考虑了媒体游戏对文化产业其他部门的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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