Amalgamation of Game-Based Learning With Interactive Instructional Strategies for Active Learner Engagement

Ankit Dhamija, Deepika Dhamija
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Abstract

In recent years, the teaching-learning process in higher education has undergone unprecedented change. Learners from across the world can enroll in any university using online platforms. This learning freedom is fantastic for all stakeholders, but it raises some serious concerns, such as how to ensure effective learner engagement and make the learning experience meaningful for the learners. While technology has aided learning, it has also become a significant source of distraction for students, as they spend too much time on gadgets solely for entertainment. This necessitates innovative and engaging teaching styles from educators. Designing course content as a game makes learning more engaging as learners get a sense of motivation and accomplishment. However, aligning games with lesson plans, designing assessment criteria, and learning outcomes takes a significant amount of time and effort. Hence, this chapter proposes learner-centered interactive instructional strategies that employ GBL to pique learners' curiosity and recommends popular GBL platforms for creating educational games.
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游戏学习与互动教学策略的融合,促进学习者的积极参与
近年来,高等教育的教学过程发生了前所未有的变化。来自世界各地的学习者可以通过在线平台注册任何一所大学。这种学习自由对所有利益相关者来说都是美妙的,但它也引发了一些严重的问题,比如如何确保有效的学习者参与,并使学习体验对学习者有意义。虽然科技帮助了学习,但它也成为了学生们分心的一个重要来源,因为他们花了太多时间在电子产品上,只是为了娱乐。这就需要教育工作者创新和引人入胜的教学风格。将课程内容设计成游戏可以让学习变得更有吸引力,因为学习者会获得动力和成就感。然而,将游戏与课程计划结合起来,设计评估标准和学习结果需要花费大量的时间和精力。因此,本章提出了以学习者为中心的互动教学策略,利用GBL来激发学习者的好奇心,并推荐了流行的GBL平台来制作教育游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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