The Significance of Cognitive Distortions and Risk Factors Due to Android Games Addictions for Adults

Imran Hussain, I. Siddiq, Anza Riaz, Abdullah Faisal, Ameer Hamza
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Abstract

Background: The primary purpose of this study is to find out the Significance of Cognitive Distortions and Risk Factors due to Android Game Addiction for Adults. Methods: The research population includes three main parameters Physical Effects, Mental Effects, and, Cognitive Effects each part containing 10 questions. The sample comprises 200 school students (male=150, females=50) between the ages of 8 to 20 years recruited from schools in Lahore, Pakistan. A total of 200 copies of the Questionnaire are distributed among the students. Only 180 copies are received filled so the total response rate of the data collection was 90%. SPSS tool was used to analyze the results of the Questionnaire. It aims to einvestigate the impacts that Android Games have on adults. As most of the researchers have done Quantitative research in this area, so I decided to conduct both Quantitative and Qualitative research designs which can help us get a deeper understanding of Android Game Addiction. Findings: By going through the results, it is revealed that the all above-mentioned three main parameters are found positive in adults. According to the range of the frequency, it is concluded that all three factors are in the medium range not more harmful. There was a strong positive association between the addictions of students to Android mobile games and their physical and mental well-being in terms of physical, mental, and cognitive health.
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成人Android游戏成瘾的认知扭曲及其风险因素的意义
背景:本研究的主要目的是了解成人Android游戏成瘾导致的认知扭曲及其危险因素的意义。方法:研究人群包括生理效应、心理效应和认知效应三个主要参数,每部分包含10个问题。样本包括200名年龄在8至20岁之间的在校学生(男=150,女=50),他们来自巴基斯坦拉合尔的学校。调查问卷共发放200份给学生。只收到了180个副本,因此数据收集的总响应率为90%。采用SPSS工具对问卷结果进行分析。该调查旨在调查Android游戏对成年人的影响。由于大多数研究人员都在这一领域进行定量研究,所以我决定同时进行定量和定性研究设计,这有助于我们更深入地了解Android游戏成瘾。结果:通过对结果的分析,上述三个主要指标在成人中均呈阳性。根据频率范围,得出三个因素均在中等范围内危害不大的结论。从生理、心理和认知健康的角度来看,学生对Android手机游戏的沉迷与他们的身心健康之间存在着强烈的正相关。
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