Alternative Multitask Training for Evaluation Functions in Game of Go

Yusaku Mandai, Tomoyuki Kaneko
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引用次数: 4

Abstract

For the game of Go, Chess, and Shogi (Japanese Chess), deep neural networks (DNNs) have contributed to building accurate evaluation functions, and many studies have attempted to create the so-called value network, which predicts the reward of a given state. A recent study of the value network for the game of Go has shown that a two-headed neural network with two different objectives can be trained effectively and performs better than a single-headed network. One of the two heads is called a value head and the other head, the policy head, predicts the next move at a given state. This multitask training makes the network more robust and improves the generalization performance. In this paper, we show that a simple discriminator network is an alternative target of multitask learning. Compared to the existing deep neural network, our proposed network can be designed more easily because of its simple output. Our experimental results showed that our discriminative target also makes the learning stable and the evaluation function trained by our method is comparable to the training of existing studies in terms of predicting the next move and playing strength.
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围棋评估函数的可选多任务训练
对于围棋、国际象棋和日本象棋,深度神经网络(dnn)有助于构建准确的评估函数,许多研究试图创建所谓的价值网络,预测给定状态的奖励。最近一项关于围棋价值网络的研究表明,具有两个不同目标的双头神经网络可以有效地训练,并且比单头神经网络表现更好。两个头像中的一个被称为价值头像,另一个头像,策略头像,预测在给定状态下的下一步行动。这种多任务训练使网络具有更强的鲁棒性,提高了泛化性能。在本文中,我们证明了一个简单的鉴别器网络是多任务学习的一个备选目标。与现有的深度神经网络相比,由于输出简单,我们的网络可以更容易地设计。我们的实验结果表明,我们的判别目标也使学习变得稳定,并且我们的方法训练的评价函数在预测下一步和打法强度方面可以与现有研究的训练相媲美。
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