The effect of video game play on ophthalmic microsurgical simulator performance: a randomized controlled trial

S. Dryden, R. Gabbard, Fabliha Anbar, Shane Marsili, James Fleming, Brian Fowler
{"title":"The effect of video game play on ophthalmic microsurgical simulator performance: a randomized controlled trial","authors":"S. Dryden, R. Gabbard, Fabliha Anbar, Shane Marsili, James Fleming, Brian Fowler","doi":"10.1102/2051-7726.2021.0009","DOIUrl":null,"url":null,"abstract":"Objective: To examine the impact of real-time video game play on anterior segment ophthalmic microsurgical performance using a cataract surgical simulator (Eyesi). Methods: Medical students and ophthalmology residents at the University of Tennessee Health Science Center in Memphis, Tennessee, completed a questionnaire and baseline microsurgical evaluation using the capsulorhexis module on the surgical simulator. Participants were excluded if they had any previous intraocular surgical experience or extensive surgical simulator practice. Participants were randomized to group A (intervention) or group B (control). Group A completed as many levels of Tiltmasters as possible over a 30-min period, and group B was only allowed to watch the capsulorhexis demonstration video without any additional practice. After the 30-min time period elapsed, all participants performed the capsulorhexis module. Results: Of the 41 participants, regular video game players had greater baseline scores than non-players (P=0.003) on the capsulorhexis module. There was no significant difference in the final surgical performance between the control and intervention groups. However, the intervention group showed significantly more improvement in surgical performance than the control group (P=0.04). All participants demonstrated improvement in the final surgical performance regardless of whether they were in the control group or the intervention group. Conclusions: Regular video game play enhanced baseline microsurgical simulator performance. Both the control and intervention groups demonstrated improvement in final surgical simulator performance, indicating a warm-up effect. Participants in the intervention arm demonstrated significantly higher improvement than the control group, indicating skills transfer of the video game to surgical simulator performance after 30 min of intervention.","PeriodicalId":202461,"journal":{"name":"Journal of Surgical Simulation","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Surgical Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1102/2051-7726.2021.0009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Objective: To examine the impact of real-time video game play on anterior segment ophthalmic microsurgical performance using a cataract surgical simulator (Eyesi). Methods: Medical students and ophthalmology residents at the University of Tennessee Health Science Center in Memphis, Tennessee, completed a questionnaire and baseline microsurgical evaluation using the capsulorhexis module on the surgical simulator. Participants were excluded if they had any previous intraocular surgical experience or extensive surgical simulator practice. Participants were randomized to group A (intervention) or group B (control). Group A completed as many levels of Tiltmasters as possible over a 30-min period, and group B was only allowed to watch the capsulorhexis demonstration video without any additional practice. After the 30-min time period elapsed, all participants performed the capsulorhexis module. Results: Of the 41 participants, regular video game players had greater baseline scores than non-players (P=0.003) on the capsulorhexis module. There was no significant difference in the final surgical performance between the control and intervention groups. However, the intervention group showed significantly more improvement in surgical performance than the control group (P=0.04). All participants demonstrated improvement in the final surgical performance regardless of whether they were in the control group or the intervention group. Conclusions: Regular video game play enhanced baseline microsurgical simulator performance. Both the control and intervention groups demonstrated improvement in final surgical simulator performance, indicating a warm-up effect. Participants in the intervention arm demonstrated significantly higher improvement than the control group, indicating skills transfer of the video game to surgical simulator performance after 30 min of intervention.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
视频游戏对眼科显微外科手术模拟器性能的影响:一项随机对照试验
目的:探讨实时视频游戏对白内障手术模拟器(Eyesi)眼科前节显微手术性能的影响。方法:田纳西州孟菲斯市田纳西大学健康科学中心的医学生和眼科住院医师使用手术模拟器上的撕囊模块完成问卷调查和基线显微外科评估。如果参与者之前有任何眼内手术经验或广泛的手术模拟器实践,则排除。参与者被随机分为A组(干预组)或B组(对照组)。A组在30分钟内完成尽可能多的倾斜大师关卡,B组只允许观看撕囊演示视频,没有任何额外的练习。30分钟时间过去后,所有参与者进行撕囊模块。结果:在41名参与者中,经常玩电子游戏的人在撕囊模块上的基线得分高于非玩家(P=0.003)。对照组和干预组的最终手术表现无显著差异。干预组在手术表现上的改善明显高于对照组(P=0.04)。无论是对照组还是干预组,所有参与者的最终手术表现都有所改善。结论:经常玩电子游戏可以提高显微外科模拟器的基本性能。对照组和干预组均表现出最终手术模拟器性能的改善,表明热身效果。干预组的参与者表现出明显高于对照组的改善,这表明在30分钟的干预后,视频游戏的技能转移到手术模拟器的表现上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A low-cost phantom for ultrasound-guided thyroid fine-needle aspiration training: face and construct validity Observational clinical human reliability analysis (OCHRA) for assessing and improving quality of surgical performance: the current status and future Simulation training: a novel and effective way to improve knowledge and attitudes towards coroner’s court attendance Conflicting intra-departmental views on the importance of simulation in general surgery Occult metastatic axillary carcinoma masked underlying primary accessory breast carcinoma
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1