{"title":"Facilitation Engineering: A realization of Dense Learning Through Facilitation Embedded in Serious Game","authors":"A. Javed, Y. Kohda","doi":"10.1109/ICIM49319.2020.244716","DOIUrl":null,"url":null,"abstract":"Education as a service industry is carrying out voices for serious research. Over the past several years, active learning is getting enough attention from the researchers but it is still at its developing phase and requires prerequisites for more improvements. These days, the educational trend has shifted from just gaining knowledge to the practice of dense learning. The purpose of this research is to realize the dense learning through facilitation embedded in the serious game (facilitation engineering- this concept is borrowed from the software engineering) that will help to conquer a good facilitator and its contribution towards active learning. By applying a serious game concept in active learning, it will emerge effective facilitation by introducing training sessions for multiple disciplines towards building engagement. The research findings explain that the role of facilitator and subfacilitator is important to create a serious situation to level up the motivational attitude. And motivation is the key to innovation that acts as a trigger for active learning. Therefore, the Active learning method needs to reflect knowledge gain and “how to learn” in parallel by building engagement for altruism.","PeriodicalId":129517,"journal":{"name":"2020 6th International Conference on Information Management (ICIM)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 6th International Conference on Information Management (ICIM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIM49319.2020.244716","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Education as a service industry is carrying out voices for serious research. Over the past several years, active learning is getting enough attention from the researchers but it is still at its developing phase and requires prerequisites for more improvements. These days, the educational trend has shifted from just gaining knowledge to the practice of dense learning. The purpose of this research is to realize the dense learning through facilitation embedded in the serious game (facilitation engineering- this concept is borrowed from the software engineering) that will help to conquer a good facilitator and its contribution towards active learning. By applying a serious game concept in active learning, it will emerge effective facilitation by introducing training sessions for multiple disciplines towards building engagement. The research findings explain that the role of facilitator and subfacilitator is important to create a serious situation to level up the motivational attitude. And motivation is the key to innovation that acts as a trigger for active learning. Therefore, the Active learning method needs to reflect knowledge gain and “how to learn” in parallel by building engagement for altruism.