Facilitation Engineering: A realization of Dense Learning Through Facilitation Embedded in Serious Game

A. Javed, Y. Kohda
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引用次数: 1

Abstract

Education as a service industry is carrying out voices for serious research. Over the past several years, active learning is getting enough attention from the researchers but it is still at its developing phase and requires prerequisites for more improvements. These days, the educational trend has shifted from just gaining knowledge to the practice of dense learning. The purpose of this research is to realize the dense learning through facilitation embedded in the serious game (facilitation engineering- this concept is borrowed from the software engineering) that will help to conquer a good facilitator and its contribution towards active learning. By applying a serious game concept in active learning, it will emerge effective facilitation by introducing training sessions for multiple disciplines towards building engagement. The research findings explain that the role of facilitator and subfacilitator is important to create a serious situation to level up the motivational attitude. And motivation is the key to innovation that acts as a trigger for active learning. Therefore, the Active learning method needs to reflect knowledge gain and “how to learn” in parallel by building engagement for altruism.
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简化工程:通过嵌入在严肃游戏中的简化实现密集学习
作为服务产业的教育正在进行严肃的研究。在过去的几年里,主动学习受到了研究者的足够关注,但它仍处于发展阶段,需要更多的改进。如今,教育的趋势已经从单纯的获取知识转变为密集学习的实践。本研究的目的是通过嵌入在严肃游戏中的促进实现密集学习(促进工程-这个概念借用于软件工程),这将有助于征服一个好的促进者及其对主动学习的贡献。通过在主动学习中应用严肃的游戏概念,它将通过引入多学科的培训课程来建立参与度,从而产生有效的促进作用。研究结果表明,促进者和辅助者的作用对于创造一个严肃的情境来提升动机态度是非常重要的。动机是创新的关键,它是主动学习的触发因素。因此,主动学习方法需要通过建立利他主义的参与来并行地反映知识获取和“如何学习”。
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