Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students

R. A. Bordini, Oliver Korn
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引用次数: 1

Abstract

Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted.
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孤独:一个游戏化的手机应用程序,以减少大学生的孤独感
孤独感是由于缺乏有意义的社会关系而引起的一种情绪困扰,它已经越来越多地影响到那些需要在新环境中处理日常情况的大学生,尤其是那些来自国外的大学生。目前,关于减少孤独感的数字解决方案的研究很少。因此,这项工作描述了在这种情况下移动应用程序的一般设计考虑因素,并概述了一个潜在的解决方案。手机应用程序non孤寂就是为了达到这个目的:它旨在通过一个基于任务的游戏化系统,在一个安全和协作的本地用户网络中创造社交机会,从而减少孤独感。对目标受众的初步评价结果进行了描述。结果是用户界面的重新设计,以及功能和采用的游戏化原则的审查。
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