{"title":"On the Friendliness of Physical vs. Virtual Manipulators in Music Software - from a Perspective of Software Developers","authors":"Jacek Wachowicz, Andrzej Karp, Pawel Kossecki","doi":"10.1109/Informatics57926.2022.10083477","DOIUrl":null,"url":null,"abstract":"Modern recordings are based on computer recording and computer editing. Therefore, in fact, a real, complete tool for a modern musician is, in most cases, not only an instrument but an instrument supported by powerful software tools, in which control values may be entered using virtual controllers displayed on the screen or with physical manipulators like switches, sliders or knobs, similar to those used in classical devices. The aim of this research was to find answers to the questions: “Are physical manipulators, in your opinion, better than virtual ones? Why? Does having more manipulators always mean better? Is there any optimal number of them? If so, what?” and a second one, “What methods do you use to limit the number of manipulators and shorten the program handlers?” The study was carried out using the in-depth interview method in a hybrid way, as a part of a broader interview with music software developers about HCI factors and the perceived differences between creating emulators of existing music devices and creating completely new music software, including plugins. The selection of respondents included, on the one hand, one of the most recognizable Polish plug-in companies on the world market - PSP audioware, where interviews were conducted with all owners and members of the group, which, due to their specialization, allowed for a multidisciplinary approach; and on the other hand, internationally known creators working for the D16group, Newfangled Audio and Eventide.","PeriodicalId":101488,"journal":{"name":"2022 IEEE 16th International Scientific Conference on Informatics (Informatics)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 16th International Scientific Conference on Informatics (Informatics)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Informatics57926.2022.10083477","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Modern recordings are based on computer recording and computer editing. Therefore, in fact, a real, complete tool for a modern musician is, in most cases, not only an instrument but an instrument supported by powerful software tools, in which control values may be entered using virtual controllers displayed on the screen or with physical manipulators like switches, sliders or knobs, similar to those used in classical devices. The aim of this research was to find answers to the questions: “Are physical manipulators, in your opinion, better than virtual ones? Why? Does having more manipulators always mean better? Is there any optimal number of them? If so, what?” and a second one, “What methods do you use to limit the number of manipulators and shorten the program handlers?” The study was carried out using the in-depth interview method in a hybrid way, as a part of a broader interview with music software developers about HCI factors and the perceived differences between creating emulators of existing music devices and creating completely new music software, including plugins. The selection of respondents included, on the one hand, one of the most recognizable Polish plug-in companies on the world market - PSP audioware, where interviews were conducted with all owners and members of the group, which, due to their specialization, allowed for a multidisciplinary approach; and on the other hand, internationally known creators working for the D16group, Newfangled Audio and Eventide.