Evaluating the Effect of Using Physical Manipulatives to Foster Computational Thinking in Elementary School

Ashish Aggarwal, Christina Gardner-Mccune, D. Touretzky
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引用次数: 15

Abstract

Researchers and educators have designed curricula and resources for introductory programming environments such as Scratch, App Inventor, and Kodu to foster computational thinking in K-12. This paper is an empirical study of the effectiveness and usefulness of tiles and flashcards developed for Microsoft Kodu Game Lab to support students in learning how to program and develop games. In particular, we investigated the impact of physical manipulatives on 3rd -- 5th grade students' ability to understand, recognize, construct, and use game programming design patterns. We found that the students who used physical manipulatives performed well in rule construction, whereas the students who engaged more with the rule editor of the programming environment had better mental simulation of the rules and understanding of the concepts.
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评价小学生使用物理教具培养计算思维的效果
研究人员和教育工作者已经为诸如Scratch、App Inventor和Kodu等入门编程环境设计了课程和资源,以培养K-12学生的计算思维。本文是对微软Kodu游戏实验室开发的贴片和抽认卡的有效性和有用性进行实证研究,以支持学生学习如何编程和开发游戏。特别是,我们调查了物理操作对3 - 5年级学生理解、识别、构建和使用游戏编程设计模式的能力的影响。我们发现,使用物理操作的学生在规则构建方面表现良好,而更多地使用编程环境中的规则编辑器的学生对规则的心理模拟和概念的理解更好。
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