Application Of Chemmo Configuration Play As A Learning Media Of Elements Periodic System

A. Lutfi, R. Hidayah, Muslela Qona'atun
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Abstract

This study aims to determine the effect of using the Chemmo Configuration game that has been developed based on pedagogical requirements and game requirements as a learning medium. The form of research used was PreExperimental Research with the design of a single group One Group Pretest-Posttest Design conducted on grade X students in one of the high schools in East Java, Indonesia. Before learning the Periodic System the Element is done prestest and after learning the posttest is done, giving questionnaires as motivation, and giving questionnaires to students' responses. The results showed that the learning outcomes of students using the Chemmo Configuration game were classified as good with a percentage of classical completeness of 100% and student motivation to achieve a percentage of 95.30% with a high category. It was concluded that the use of the Chemmo Configuration game that was developed based on pedagogical requirements as a learning media for the Periodic System of Elements can change student learning outcomes to be classically complete and make students' learning motivation high. On this basis, computer games with a pedagogic and permanence requirements as learning media should be developed as learning media to meet the needs of the game as a medium for learning chemistry. Keywords—Games, Chemmo Configuration, Elemental Periodic System, Pedagogic.
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化学组态游戏作为元素周期系统学习媒介的应用
本研究旨在确定使用基于教学要求和游戏要求开发的Chemmo Configuration游戏作为学习媒介的效果。本研究采用单组设计的预实验研究(PreExperimental research)。一组前测后测设计在印度尼西亚东爪哇一所高中的X年级学生中进行。在学习周期系统之前做前测,在学习周期系统之后做后测,给学生问卷作为动机,给学生问卷作为回应。结果表明,使用Chemmo Configuration游戏的学生的学习成果被分类为良好,经典完整性百分比为100%,学生动机达到95.30%,类别高。研究结果表明,使用基于教学需求开发的Chemmo Configuration游戏作为元素周期系统的学习媒介,可以使学生的学习成果趋于经典完整,提高学生的学习动机。在此基础上,应开发具有教学性和持久性要求的电脑游戏作为学习媒体,以满足游戏作为学习化学媒介的需要。关键词:游戏,Chemmo组态,元素周期系统,教育学。
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