Erica Del Vacchio, Cesare Laddaga, Francesco Bifulco
{"title":"Social robots as a tool to involve student in museum edutainment programs","authors":"Erica Del Vacchio, Cesare Laddaga, Francesco Bifulco","doi":"10.1109/RO-MAN47096.2020.9223581","DOIUrl":null,"url":null,"abstract":"With a focus on the service potential of social robots for the cultural and tourism industry, the purpose of this document is to study how social robots are used as a new tool to involve students in the design of new edutainment applications in museums. We conducted an empirical analysis on multiple case studies. The results confirm that the use of the social robot in museum edutainment programs concern in the involvement of the young public and in the experimentation of new forms of entertainment. Moreover, concrete details are offered complementing the results already proposed by other scholars [18]. From a practical perspective, manager should encourage the implementation of social robot in edutainment museum programs to achieve higher efficiency and better results in terming of involving new age groups.","PeriodicalId":383722,"journal":{"name":"2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RO-MAN47096.2020.9223581","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
With a focus on the service potential of social robots for the cultural and tourism industry, the purpose of this document is to study how social robots are used as a new tool to involve students in the design of new edutainment applications in museums. We conducted an empirical analysis on multiple case studies. The results confirm that the use of the social robot in museum edutainment programs concern in the involvement of the young public and in the experimentation of new forms of entertainment. Moreover, concrete details are offered complementing the results already proposed by other scholars [18]. From a practical perspective, manager should encourage the implementation of social robot in edutainment museum programs to achieve higher efficiency and better results in terming of involving new age groups.