NGELMU: AUGMENTED REALITY-BASED PANJI STORY LEARNING APPLICATION IN GAME-BASED LEARNING AS AN EFFORT TO REVITALIZE CULTURE AND CHARACTER EDUCATION IN ELEMENTARY SCHOOL

Raselly Elfa Putri, Fikry Prastya Syahputra
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Abstract

The story of Panji is a form of cultural revitalization that has begun to fade and be displaced by the presence of superheroes who have been adopted from western culture. Unfortunately, the majority of these figures are contrary to the noble values of the Javanese ancestors and are more oriented towards the modernization of western culture. Therefore, this study aims to map the strengths, weaknesses, opportunities and threats of the Ngelmu application which is oriented towards growing interest in learning for elementary school-age children in getting to know Panji Stories and the moral messages it conveys. The results of the study show that Ngelmu has unique and interesting features in increasing students' interest in learning. Among them are: Mirengake, Ngagara, Nyimak, Ngromo, Mitutur. From the results of the analysis, it was concluded that Ngelmu is one of the applications designed to introduce and preserve the Panji Story so that it continues to exist even though the use of technology is classified as increasing. Through this Panji story, users will be introduced to a leader who has noble character and manners in accordance with the teachings of Javanese culture. In addition, this application aims to make the younger generation familiar with original Indonesian heroes before they admire superheroes from western countries.
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恩格尔木:基于增强现实的盘集故事学习在游戏学习中的应用,以振兴小学文化与品格教育
Panji的故事是一种文化复兴的形式,它已经开始褪色,并被来自西方文化的超级英雄所取代。不幸的是,这些人物大多与爪哇祖先的高贵价值观背道而驰,更倾向于西方文化的现代化。因此,本研究旨在描绘出Ngelmu应用程序的优势、劣势、机会和威胁,该应用程序旨在提高小学适龄儿童学习Panji故事的兴趣及其所传达的道德信息。研究结果表明,恩格尔姆在提高学生学习兴趣方面具有独特而有趣的特点。其中包括:Mirengake, Ngagara, Nyimak, Ngromo, Mitutur。从分析的结果来看,Ngelmu是旨在介绍和保存Panji故事的应用程序之一,即使技术的使用被归类为不断增加,它也会继续存在。通过这个Panji故事,用户将被介绍给一个具有高尚品格和举止的领导者,按照爪哇文化的教导。此外,这款应用的目的是让年轻一代在欣赏西方国家的超级英雄之前,先熟悉一下印尼的原创英雄。
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