Texture transfer based on continuous structure of texture patches for design of artistic Shodo fonts

Yutaka Goda, Tsuyoshi Nakamura, M. Kanoh
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引用次数: 4

Abstract

This paper presents a texture transfer that considers continuous structure of texture patches in target and source images. Previous texture transfers focus on local features, such as color distance, standard deviation and directional factors. In addition to those local factors it might be important and useful to use continuous structure of texture patches in the images of some cases. For instance, we aim at design of "Shodo" fonts based on examples. Shodo, the Japanese calligraphy, is a form of artistic writing used for writing the Japanese and Chinese language. This study proposes and develops a method of designing Japanese calligraphic fonts which contain artistic representations similar to actual Shodo art. Figure 1c illustrates our result which preserves the flow of salient brushwork of the source image (Figure 1a). On the other hand, Figure 1d, which is generated by the algorithm of Texture by numbers [Hertzmann et al. 2001], doesn't seem to express the flow of brushwork of the source. Our approach deals with the flow of brushwork as the continuous structure of texture patches. Our results could be preserve the continuous structure of source texture patches and express the artistic effect of brushwork.
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基于纹理块连续结构的纹理转移设计艺术Shodo字体
提出了一种考虑源图像和目标图像纹理块连续结构的纹理转移方法。以前的纹理转移主要关注局部特征,如颜色距离、标准差和方向因素。除了这些局部因素外,在某些情况下,使用纹理斑块的连续结构可能是重要和有用的。以“Shodo”字体为例进行设计。书道,日本书法,是一种用于书写日语和汉语的艺术写作形式。本研究提出并发展了一种设计日本书法字体的方法,其中包含与实际书道艺术相似的艺术表现形式。图1c说明了我们的结果,它保留了源图像的突出笔触的流动(图1a)。另一方面,由Texture by numbers [Hertzmann et al. 2001]算法生成的图1d似乎并没有表达出源的笔触流动。我们的方法将笔触的流动处理为纹理斑块的连续结构。我们的研究结果可以保持源纹理斑块的连续结构,表达笔触的艺术效果。
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