On preventing Sequence Breaking in video games

M. Shelley, W. Shi, J. Corriveau
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引用次数: 1

Abstract

Sequence Breaking exists in video games where the player gains access to a portion of a game that should be inaccessible. In such instances, a game's storyline is disrupted. That is, the predefined set of valid event sequences-events being uninterruptable units of functionality that further the game's story-is not honored. We postulate that sequence breaking most often arises through bypassing geographic barriers, cheating, and misunderstanding on the player's behalf. Here, we summarize an approach to preventing sequence breaking at run-time with the help of Use Case Maps.
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防止电子游戏中的序列中断
序列破坏存在于电子游戏中,即玩家能够进入本不应该进入的游戏部分。在这种情况下,游戏的故事情节就会被打乱。也就是说,预定义的有效事件序列集(事件是推动游戏故事发展的不可中断的功能单元)没有得到尊重。我们假设序列破坏通常是通过绕过地理障碍、欺骗和代表玩家的误解而出现的。在这里,我们总结了一种在用例图的帮助下在运行时防止序列中断的方法。
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