Touchy Feely Affordances of Digital Technology for Embodied Interactions Can Enhance 'Epistemic Access'

Durgaprasad Karnam, Harshit Agrawal, P. Parte, Saurabh Ranjan, A. Sule, S. Chandrasekharan
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Abstract

There have been numerous studies since Papert on the efficacy of technological interventions on students' learning of content, especially in science and mathematics. However, there seems to be a limited acknowledgement of all the affordances of the technology as reflected in the dominant usage to provide physical access. By physical access, we indicate how technology enables wider access by delivering content in the form of videos, animations, ebooks etc. We bring in a subtle different aspect of epistemic access and explore this in the context of vectors, a topic introduced in pre-university (grade-11 in India) physics and mathematics. Literature reports students' difficulties with geometrical aspects of vectors. We designed Touchy Feely Vectors (TFV), a dynamic geometric environment with carefully designed (embodied and conceptually meaningful) interactions making use of the novel affordances of interaction with the content and addressing the student difficulties with the geometric aspects. This was informed by the recent emphasis in cognitive sciences on the role of the body's interaction with the environment in cognition. We report a study in six grade-11 classrooms (3 experimental and 3 control classrooms with a total of 266 students). The results show effects on their reasoning approaches and an enhanced cognitive engagement (which we call epistemic access) in the experimental group. Using this evidence, we argue for a need for further careful explorations of affordances of digital technology to provide wider epistemic access.
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自Papert以来,已经有许多关于技术干预对学生学习内容,特别是科学和数学的效果的研究。然而,似乎对提供物理访问的主要用法所反映的技术的所有功能的承认有限。通过物理访问,我们指出了技术如何通过以视频、动画、电子书等形式提供内容来实现更广泛的访问。我们引入了认知获取的一个微妙的不同方面,并在向量的背景下进行了探索,这是一个在大学预科(印度11年级)物理和数学中引入的主题。文献报道了学生在矢量几何方面的困难。我们设计了Touchy Feely Vectors (TFV),这是一个动态的几何环境,具有精心设计的(具体化的和概念上有意义的)交互,利用了与内容交互的新颖功能,解决了学生在几何方面的困难。最近认知科学对身体与环境的相互作用在认知中的作用的强调,为这一观点提供了信息。本研究在6个11年级教室(3个实验教室和3个对照教室,共266名学生)进行。结果显示,实验组的推理方法和认知参与(我们称之为认知获取)得到了增强。利用这一证据,我们认为有必要进一步仔细探索数字技术的能力,以提供更广泛的知识获取。
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