Ordered depth-first layouts for ray tracing

Jae-Ho Nah, Jeong-Soo Park, Jin-woo Kim, Chanmin Park, T. Han
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引用次数: 6

Abstract

We present an ordered depth-first tree layout for ray tracing. Among two child nodes, a child node with the larger surface area is stored next to its parent node. Hence, the probabilities that a ray accesses to the same cache line increase. Our approach can be easily and widely used for various ray tracing systems with very small overheads, as it is based on existing depth-first layouts.
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光线追踪的有序深度优先布局
我们提出了一个有序的深度优先树布局用于光线追踪。在两个子节点中,表面积较大的子节点存储在其父节点旁边。因此,一条射线访问同一条缓存线的概率增加了。我们的方法可以很容易地广泛应用于各种光线追踪系统,开销很小,因为它是基于现有的深度优先布局。
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