Empirical Analysis of PUCT Algorithm with Evaluation Functions of Different Quality

Kiminori Matsuzaki
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引用次数: 5

Abstract

Monte-Carlo tree search (MCTS) algorithms play an important role in developing computer players for many games. The performance of MCTS players is often leveraged in combination with offline knowledge, i.e., evaluation functions. In particular, recently AlphaGo and AlphaGo Zero achieved a big success in developing strong computer Go player by combining evaluation functions consisting of deep neural networks with a variant of PUCT (Predictor + UCB applied to trees). The effect of evaluation functions on the strength of MCTS algorithms, however, has not been investigated well, especially in terms of the quality of evaluation functions. In this study, we address this issue and empirically analyze the AlphaGo's PUCT algorithm by using Othello (Reversi) as the target game. We investigate the strength of PUCT players using variants of an existing evaluation function of a champion-level computer player. From intensive experiments, we found that the PUCT algorithm works very well especially with a good evaluation function and that the value function has more importance than the policy function in the PUCT algorithm.
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具有不同质量评价函数的PUCT算法的实证分析
蒙特卡罗树搜索(MCTS)算法在许多游戏的计算机玩家开发中起着重要的作用。MCTS玩家的表现通常与离线知识(即评估功能)相结合。特别是最近,AlphaGo和AlphaGo Zero通过将由深度神经网络组成的评价函数与PUCT(应用于树木的Predictor + UCB)的变体相结合,在开发强大的计算机围棋选手方面取得了巨大成功。然而,评估函数对MCTS算法强度的影响还没有得到很好的研究,特别是在评估函数的质量方面。在本研究中,我们解决了这一问题,并以奥赛罗(逆转)作为目标游戏,对AlphaGo的PUCT算法进行了实证分析。我们使用现有的一个冠军级别的计算机玩家的评估函数的变体来调查PUCT玩家的实力。通过大量的实验,我们发现PUCT算法具有良好的效果,特别是具有良好的评价函数,并且在PUCT算法中,价值函数比策略函数更重要。
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