A Framework for Collecting and Analyzing Interactions in Scratch Projects

Jorge Luis Nachtigall Vaz Junior, Tiago Thompsen Primo, A. Pernas, Dirceu Antônio Maraschin Júnior
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引用次数: 1

Abstract

The search for engaging students in the classroom is a constant concern of teachers and education professionals. With the advancement of technologies, various mechanisms appear as allies to achieve this goal and today foster a wide range of projects which use them as teaching mechanisms. Along with this comes the need for evaluation and validation of these projects. This work describes a framework that provides mechanisms for the development of tools capable of measuring and evaluating the impact of these technologies in the students learning.
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收集和分析Scratch项目交互的框架
如何在课堂上吸引学生是教师和教育专业人士一直关注的问题。随着技术的进步,各种机制作为盟友出现,以实现这一目标,今天培育了广泛的项目,使用它们作为教学机制。与此同时,还需要对这些项目进行评估和验证。这项工作描述了一个框架,该框架为能够测量和评估这些技术对学生学习的影响的工具的开发提供了机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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