Reducing the complexity of NCL player implementations

Guilherme Lima, L. Soares, R. Azevedo, M. Moreno
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引用次数: 3

Abstract

In this paper, we present an approach for reducing the complexity of NCL player implementations. This approach consists, basically, in introducing in the player's architecture an initial conversion step that removes all syntactic sugar and reuse features from the source language. The output of this step, a redundancy-free version of the original input, is then fed to the player that interprets it and creates a corresponding multimedia presentation. In particular, we propose the use of the NCL Raw profile as this intermediate language. The Raw profile is an (almost) redundancy-free profile that is compatible with the NCL 3.0 EDTV (Enhanced Digital TV) profile, a property that guarantees a seamless integration with current EDTV profile implementations. The main targets of the proposed approach are NCL players running on HTML browsers. We discuss how the solutions presented by NCL4Web, WebNCL, and Ginga Plug-in can be tuned to overcome some problems pointed their authors. The same problems arise in similar contexts for other declarative languages, e.g., SMIL, and the solutions presented here can also be extended to those systems.
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降低NCL播放器实现的复杂性
在本文中,我们提出了一种降低NCL播放器实现复杂性的方法。基本上,这种方法包括在玩家的架构中引入一个初始转换步骤,移除源语言中的所有语法糖和重用功能。这一步的输出是原始输入的无冗余版本,然后将其提供给解释它并创建相应多媒体表示的播放器。特别是,我们建议使用NCL Raw配置文件作为这种中间语言。Raw配置文件是一个(几乎)无冗余的配置文件,与NCL 3.0 EDTV(增强型数字电视)配置文件兼容,该属性保证了与当前EDTV配置文件实现的无缝集成。所建议的方法的主要目标是在HTML浏览器上运行的NCL播放器。我们将讨论如何对NCL4Web、WebNCL和Ginga Plug-in提供的解决方案进行调优,以克服其作者指出的一些问题。对于其他声明性语言(例如SMIL),在类似的上下文中也会出现相同的问题,这里提出的解决方案也可以扩展到这些系统。
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