Increasing reuse in learning objects authoring: a case study with the Cacuriá tool

Thacyla de Sousa Lima, R. Azevedo, Carlos de Salles Soares Neto
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引用次数: 1

Abstract

Artifacts and best practices reuse as a way of improving educational resources and easing and speeding up the authoring process have been an important theme since the earliest research efforts on Learning Objects (LOs). In such a context, authoring tools that allow teachers and tutors to create educational content without the need for advanced programming knowledge play an essential role. This paper presents the evolution of Cacuria ---an authoring tool that supports the creation of interactive multimedia educational content for the Web and digital TV--- towards improved support for LOs reuse and analyzes the impact of the proposals as perceived by the users of the tool. The proposed evolution is based on previous work on reuse requirements and best practices on authoring LOs, which resulted in the inclusion of three new features on the tool: Layouts, Widgets, and Application Templates. Through these new resources, authors can build LOs by reusing resources created by other authors and reuse good practices, e.g., through previously validated pedagogical practices. The added functionalities were evaluated in a qualitative study with 11 teachers/tutors. The results of the study indicate that the participants believe that the new functionalities improved the creation of reusable LOs both in the creative aspect and in the reduction of the total development time.
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在学习对象创作中增加重用:一个使用cacuri工具的案例研究
工件和最佳实践重用作为改进教育资源和简化并加速创作过程的一种方式,自最早对学习对象(LOs)的研究以来一直是一个重要的主题。在这种情况下,允许教师和导师在不需要高级编程知识的情况下创建教育内容的创作工具起着至关重要的作用。本文介绍了Cacuria(一种支持为网络和数字电视创建交互式多媒体教育内容的创作工具)在改进对LOs重用支持方面的演变,并分析了该工具用户所感知的建议的影响。提出的改进是基于以前关于重用需求的工作和编写LOs的最佳实践,这导致该工具包含了三个新特性:布局、小部件和应用程序模板。通过这些新资源,作者可以通过重用其他作者创建的资源和重用好的实践来构建LOs,例如,通过先前验证的教学实践。在一项由11名教师/导师参与的定性研究中,对新增的功能进行了评估。研究结果表明,参与者认为新功能在创意方面和减少总开发时间方面都改善了可重用LOs的创建。
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