Delay sensitivity classification of cloud gaming content

S. Sabet, Steven Schmidt, Saman Zadtootaghaj, C. Griwodz, S. Möller
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引用次数: 19

Abstract

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. Cloud Gaming require a highly reliable and low latency network to achieve a satisfying Quality of Experience (QoE) for its users. Using a cloud gaming service with high latency would harm the interaction of the user with the game, leading to a decrease in playing performance and, thus players frustrations. However, the negative effect of delay on gaming QoE depends strongly on the game content. At a certain level of delay, a slow-paced card game is typically not as delay sensitive as a shooting game. For optimal resource allocation and quality estimation, it is highly important for cloud providers, game developers, and network planners to consider the impact of the game content. This paper contributes to a better understanding of the delay impact on QoE for cloud gaming applications by identifying game characteristics influencing the delay perception of the users. In addition, an expert evaluation methodology to quantify these characteristics as well as a delay sensitivity classification based on a decision tree are presented. The results indicated an excellent level of agreement, which demonstrates the reliability of the proposed method. Additionally, the decision tree reached an accuracy of 90% on determining the delay sensitivity classes which were derived from a large dataset of subjective input quality ratings during a series of experiments.
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云游戏内容延迟敏感性分类
云游戏是一种新兴的服务,吸引了研究社区和工业界越来越多的兴趣。云游戏需要一个高度可靠和低延迟的网络来为用户实现满意的体验质量(QoE)。使用具有高延迟的云游戏服务将损害用户与游戏的互动,导致游戏性能下降,从而导致玩家受挫。然而,延迟对游戏QoE的负面影响很大程度上取决于游戏内容。在一定程度的延迟上,慢节奏的卡牌游戏通常不像射击游戏那样对延迟敏感。为了优化资源分配和质量评估,云提供商、游戏开发者和网络规划者必须考虑游戏内容的影响。本文通过识别影响用户延迟感知的游戏特征,有助于更好地理解延迟对云游戏应用QoE的影响。此外,还提出了一种量化这些特征的专家评价方法以及基于决策树的延迟敏感性分类方法。结果表明,该方法具有良好的一致性,证明了该方法的可靠性。此外,在一系列实验中,决策树在确定延迟敏感性类别方面达到了90%的准确率,这些类别来自于大量主观输入质量评级数据集。
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PCC arena: a benchmark platform for point cloud compression algorithms Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems Understanding user navigation in immersive experience: an information-theoretic analysis Towards field-of-view prediction for augmented reality applications on mobile devices Delay sensitivity classification of cloud gaming content
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