Towards field-of-view prediction for augmented reality applications on mobile devices

Na Wang, Haoliang Wang, Stefano Petrangeli, Viswanathan Swaminathan, Fei Li, Songqing Chen
{"title":"Towards field-of-view prediction for augmented reality applications on mobile devices","authors":"Na Wang, Haoliang Wang, Stefano Petrangeli, Viswanathan Swaminathan, Fei Li, Songqing Chen","doi":"10.1145/3386293.3397114","DOIUrl":null,"url":null,"abstract":"By allowing people to manipulate digital content placed in the real world, Augmented Reality (AR) provides immersive and enriched experiences in a variety of domains. Despite its increasing popularity, providing a seamless AR experience under bandwidth fluctuations is still a challenge, since delivering these experiences at photorealistic quality with minimal latency requires high bandwidth. Streaming approaches have already been proposed to solve this problem, but they require accurate prediction of the Field-Of-View of the user to only stream those regions of scene that are most likely to be watched by the user. To solve this prediction problem, we study in this paper the watching behavior of users exploring different types of AR scenes via mobile devices. To this end, we introduce the ACE Dataset, the first dataset collecting movement data of 50 users exploring 5 different AR scenes. We also propose a four-feature taxonomy for AR scene design, which allows categorizing different types of AR scenes in a methodical way, and supporting further research in this domain. Motivated by the ACE dataset analysis results, we develop a novel user visual attention prediction algorithm that jointly utilizes information of users' historical movements and digital objects positions in the AR scene. The evaluation on the ACE Dataset show the proposed approach outperforms baseline approaches under prediction horizons of variable lengths, and can therefore be beneficial to the AR ecosystem in terms of bandwidth reduction and improved quality of users' experience.","PeriodicalId":246411,"journal":{"name":"Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3386293.3397114","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

By allowing people to manipulate digital content placed in the real world, Augmented Reality (AR) provides immersive and enriched experiences in a variety of domains. Despite its increasing popularity, providing a seamless AR experience under bandwidth fluctuations is still a challenge, since delivering these experiences at photorealistic quality with minimal latency requires high bandwidth. Streaming approaches have already been proposed to solve this problem, but they require accurate prediction of the Field-Of-View of the user to only stream those regions of scene that are most likely to be watched by the user. To solve this prediction problem, we study in this paper the watching behavior of users exploring different types of AR scenes via mobile devices. To this end, we introduce the ACE Dataset, the first dataset collecting movement data of 50 users exploring 5 different AR scenes. We also propose a four-feature taxonomy for AR scene design, which allows categorizing different types of AR scenes in a methodical way, and supporting further research in this domain. Motivated by the ACE dataset analysis results, we develop a novel user visual attention prediction algorithm that jointly utilizes information of users' historical movements and digital objects positions in the AR scene. The evaluation on the ACE Dataset show the proposed approach outperforms baseline approaches under prediction horizons of variable lengths, and can therefore be beneficial to the AR ecosystem in terms of bandwidth reduction and improved quality of users' experience.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
面向移动设备上增强现实应用的视野预测
通过允许人们操纵放置在现实世界中的数字内容,增强现实(AR)在各种领域提供身临其境的丰富体验。尽管越来越受欢迎,但在带宽波动下提供无缝的AR体验仍然是一个挑战,因为以最小延迟以逼真的质量提供这些体验需要高带宽。已经有人提出了流媒体方法来解决这个问题,但它们需要准确预测用户的视野,以便只对用户最有可能观看的场景区域进行流媒体处理。为了解决这一预测问题,本文研究了通过移动设备探索不同类型AR场景的用户的观看行为。为此,我们引入了ACE数据集,这是第一个数据集,收集了50个用户探索5个不同的AR场景的运动数据。我们还提出了AR场景设计的四特征分类法,该分类法允许以系统的方式对不同类型的AR场景进行分类,并支持该领域的进一步研究。在ACE数据集分析结果的激励下,我们开发了一种新的用户视觉注意力预测算法,该算法联合利用了AR场景中用户的历史运动信息和数字物体位置信息。对ACE数据集的评估表明,在可变长度的预测范围下,所提出的方法优于基线方法,因此在带宽减少和用户体验质量提高方面对AR生态系统有益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
PCC arena: a benchmark platform for point cloud compression algorithms Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems Understanding user navigation in immersive experience: an information-theoretic analysis Towards field-of-view prediction for augmented reality applications on mobile devices Delay sensitivity classification of cloud gaming content
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1