Playfully learning visual perspective taking skills with sifteo cubes

L. Geurts, V. Abeele, K. V. Keer, Ruben Isenborghs
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引用次数: 11

Abstract

In this paper we describe the design, development and testing of two computer games using Sifteo Cubes that help children to train their visual perspective taking (VPT) skills, i.e. the ability to see the world from another person's perspective. The challenge was to design an enjoyable and usable game that takes into account the huge variability in the perspective taking skills within the target group (preschoolers at the age of five, and older children with learning disabilities). Sifteo Cubes can be considered as digital or intelligent manipulatives that are often used in instruction. We advocate that these type tangible objects can help children performing VPT related tasks since they allow for actions in the real world that aid their thinking. Pre-test and post-test results revealed a short term learning effect on VPT skills after playing the two games.
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有趣地学习视觉透视与立方体的技巧
在本文中,我们描述了使用Sifteo Cubes的两款电脑游戏的设计,开发和测试,这两款游戏可以帮助孩子们训练他们的视觉视角(VPT)技能,即从另一个人的角度看世界的能力。我们面临的挑战是设计出一款有趣且可用的游戏,同时考虑到目标群体(5岁的学龄前儿童和有学习障碍的大一点的儿童)在获取技能方面的巨大差异。Sifteo立方体可以被认为是经常用于教学的数字或智能操作工具。我们主张这些类型的有形物体可以帮助孩子完成与VPT相关的任务,因为它们允许在现实世界中帮助他们思考的动作。测试前和测试后的结果显示,玩这两个游戏后,VPT技能的短期学习效果。
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