A Pre-Service Teacher Training Programme about Video Games: Perceptions of Knowledge about PEGI

Marta Martín del Pozo, A. G. Muñoz-Repiso, Azucena Hernández Martín
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Abstract

Video games are a common form of entertainment, but they can also be a useful learning resource. To implement video games effectively, it is important to make good video game selections and to consider certain criteria. One of these criteria is the video game content rating system: in Europe, the Pan European Game Information system (PEGI). We focus on this topic as one of the content and activity areas of a teacher training programme about video games and education for pre-service primary school teachers. In this paper, we explore the pre-service primary school teachers' perceptions of their knowledge about the PEGI rating system before and after the training programme, considering, on one hand, the complete sample and, on the other, the participants' gender and prior training in video games as an educational resource. Furthermore, we determine whether there were statistical differences in the teachers' perceptions of knowledge about PEGI before and after the training programme: that is, between the pretest and the posttest. The results indicate differences between before and after the training programme, showing that the teacher training programme and its activities increased the participants' perceptions of knowledge about PEGI. Thus, we can say that the programme was successful in this respect. Finally, we present some limitations of the study that should be considered in further research.
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关于电子游戏的职前教师培训计划:对PEGI知识的认知
电子游戏是一种常见的娱乐形式,但它们也是一种有用的学习资源。为了有效地执行电子游戏,重要的是做出优秀的电子游戏选择并考虑某些标准。其中一个标准便是电子游戏内容评级系统:在欧洲便是泛欧游戏信息系统(Pan European game Information system, PEGI)。我们将这一主题作为教师培训计划的内容和活动领域之一,为职前小学教师提供有关电子游戏和教育的培训。在本文中,我们探讨了职前小学教师在培训计划前后对他们对PEGI评级系统的认知,一方面考虑了完整的样本,另一方面考虑了参与者的性别和之前对电子游戏作为教育资源的培训。此外,我们确定在培训计划前后,即测试前和测试后,教师对PEGI知识的认知是否存在统计学差异。结果显示培训计划前后的差异,表明教师培训计划及其活动增加了参与者对PEGI知识的认知。因此,我们可以说该方案在这方面是成功的。最后,我们提出了一些研究的局限性,在进一步的研究中应该考虑。
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