Gamification as a Teaching Resource for English-Medium Instruction and Multilingual Education at University

Maria Del Mar Sanchez Perez, Alicia Galera Masegosa
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引用次数: 5

Abstract

Gamification has emerged in recent years as a resource that incorporates game-related elements and mechanics into the classroom to foster students' motivation, engagement, and further competences. With the proliferation of English-medium instruction (EMI) and multilingual degree programs at university nowadays, new and innovative teaching tools are desirable to help students cope with the double-challenging task of acquiring new and complex disciplinary content through a foreign language. This chapter provides an overview of some recent computer-based gamification tools that may be applied in EMI and multilingual university settings. More specifically, the main features and advantages of these tools for these specific educational contexts are explored. This chapter may be useful for researchers and practitioners in the field of EMI and multilingual teaching in higher education.
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游戏化作为大学英语教学和多语言教育的教学资源
近年来,游戏化作为一种资源出现,它将游戏相关元素和机制融入课堂,以培养学生的积极性、参与度和进一步的能力。随着当今大学中英语教学(EMI)和多语种学位课程的普及,需要新的和创新的教学工具来帮助学生应对通过外语获得新的和复杂的学科内容的双重挑战。本章概述了一些最近可应用于EMI和多语言大学环境的基于计算机的游戏化工具。更具体地说,这些工具在这些特定的教育背景下的主要特点和优势进行了探讨。本章可能对高等教育中EMI和多语言教学领域的研究人员和实践者有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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