Pub Date : 1900-01-01DOI: 10.4018/978-1-7998-1097-1.ch005
F. Çakmak
This chapter gives a brief overview on the use of social network sites (SNSs) for language learning and presents an empirical study of the use of Instagram (IG), one of the most popular SNSs, to assess learners' oral communication skills in the foreign language classroom. Several studies have mainly revealed the perceptions and preferences of learners in regards to using SNSs for learning grammar, vocabulary, L2 writing, reading, and speaking. In the current study, the performance scores of participants on an oral communication speaking task delivered both on IG and in class, as well as their scores on the Big Five personality traits as measured by the Quick Big Five Personality Test (QBFPT), were examined statistically. The results demonstrate IG facilitated students' performance in oral communication skill significantly and that personality traits do not predict the performance on IG, but the extroverted and conscientious are highly likely to achieve high scores in classroom.
{"title":"Social Networking and Language Learning","authors":"F. Çakmak","doi":"10.4018/978-1-7998-1097-1.ch005","DOIUrl":"https://doi.org/10.4018/978-1-7998-1097-1.ch005","url":null,"abstract":"This chapter gives a brief overview on the use of social network sites (SNSs) for language learning and presents an empirical study of the use of Instagram (IG), one of the most popular SNSs, to assess learners' oral communication skills in the foreign language classroom. Several studies have mainly revealed the perceptions and preferences of learners in regards to using SNSs for learning grammar, vocabulary, L2 writing, reading, and speaking. In the current study, the performance scores of participants on an oral communication speaking task delivered both on IG and in class, as well as their scores on the Big Five personality traits as measured by the Quick Big Five Personality Test (QBFPT), were examined statistically. The results demonstrate IG facilitated students' performance in oral communication skill significantly and that personality traits do not predict the performance on IG, but the extroverted and conscientious are highly likely to achieve high scores in classroom.","PeriodicalId":157731,"journal":{"name":"Recent Tools for Computer- and Mobile-Assisted Foreign Language Learning","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124614929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.4018/978-1-7998-1097-1.ch012
Maria Del Mar Sanchez Perez, Alicia Galera Masegosa
Gamification has emerged in recent years as a resource that incorporates game-related elements and mechanics into the classroom to foster students' motivation, engagement, and further competences. With the proliferation of English-medium instruction (EMI) and multilingual degree programs at university nowadays, new and innovative teaching tools are desirable to help students cope with the double-challenging task of acquiring new and complex disciplinary content through a foreign language. This chapter provides an overview of some recent computer-based gamification tools that may be applied in EMI and multilingual university settings. More specifically, the main features and advantages of these tools for these specific educational contexts are explored. This chapter may be useful for researchers and practitioners in the field of EMI and multilingual teaching in higher education.
{"title":"Gamification as a Teaching Resource for English-Medium Instruction and Multilingual Education at University","authors":"Maria Del Mar Sanchez Perez, Alicia Galera Masegosa","doi":"10.4018/978-1-7998-1097-1.ch012","DOIUrl":"https://doi.org/10.4018/978-1-7998-1097-1.ch012","url":null,"abstract":"Gamification has emerged in recent years as a resource that incorporates game-related elements and mechanics into the classroom to foster students' motivation, engagement, and further competences. With the proliferation of English-medium instruction (EMI) and multilingual degree programs at university nowadays, new and innovative teaching tools are desirable to help students cope with the double-challenging task of acquiring new and complex disciplinary content through a foreign language. This chapter provides an overview of some recent computer-based gamification tools that may be applied in EMI and multilingual university settings. More specifically, the main features and advantages of these tools for these specific educational contexts are explored. This chapter may be useful for researchers and practitioners in the field of EMI and multilingual teaching in higher education.","PeriodicalId":157731,"journal":{"name":"Recent Tools for Computer- and Mobile-Assisted Foreign Language Learning","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123943490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}