Taking the Leap: Student Futures in Creative Careers

Johannes Deyoung, Brooke Keesling, Rubaiat Habib, Brittany Biggs
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Abstract

Industry panelists discuss measures that students can take to prepare for entering creative careers in computer graphics and interactive techniques. In the wake of global pandemic, creative industries have transformed. While certain aspects of hiring and recruitment processes remain unfazed, others have fundamentally changed. Transformed workplace cultures and new technologies present opportunities for alternative and de-habituated career paradigms. Simultaneously, new pathways present unforeseen challenges. Creative industry representatives discuss the general and specific state of affairs within their respective fields and provide insight into changing employment models. Discussion includes advice for educators to help prepare students for a variety of transforming career scenarios, as well as the preparation, training, and attributes students need to enter related fields. Panelists will consider the qualities underlying desirable entry-level applicants in their respective fields and elaborate upon changes in the transition from school to work resulting from the global pandemic. Represented industry segments include animation, interactive/experience design, computer graphics research, and virtual production. Questions considered include how schools and educators can help prepare students for successful transitions into creative careers; what entry-level applicants should have (and should not have) on resumes, portfolios, and demo reels; and what can students do on their own to proactively acquire requisite credentials. Discussion will expose fresh outlooks on the futures of creative fields in computer graphics and interactive techniques.
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飞跃:学生在创造性职业生涯中的未来
行业小组成员讨论了学生可以采取的措施,为进入计算机图形和交互技术的创造性职业做准备。在全球大流行之后,创意产业发生了变化。虽然招聘流程的某些方面没有受到影响,但其他方面已经发生了根本性的变化。职场文化的转变和新技术为另类和去习惯的职业模式提供了机会。同时,新的道路也带来了不可预见的挑战。创意产业代表讨论了各自领域内的一般和具体情况,并提供了对不断变化的就业模式的见解。讨论内容包括教育工作者的建议,以帮助学生为各种转型的职业场景做好准备,以及学生进入相关领域所需的准备、培训和属性。小组成员将考虑各自领域理想入门级申请人的基本素质,并详细说明全球大流行病导致的从学校到工作过渡的变化。代表的行业领域包括动画、交互/体验设计、计算机图形研究和虚拟制作。考虑的问题包括学校和教育工作者如何帮助学生成功过渡到创造性职业;初级求职者在简历、作品集和演示影片中应该(和不应该)具备哪些内容;学生自己能做些什么来主动获得必要的证书?讨论将揭示计算机图形学和交互技术创意领域未来的新前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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