Metasurface-based compact light engine for AR headsets

Seyedeh Mahsa Kamali, E. Arbabi, A. Faraon
{"title":"Metasurface-based compact light engine for AR headsets","authors":"Seyedeh Mahsa Kamali, E. Arbabi, A. Faraon","doi":"10.1117/12.2523720","DOIUrl":null,"url":null,"abstract":"Despite the great advances, potentials of augmented reality to fundamentally transform the way people use computers is partially hindered by the size and weight of the AR headsets. In waveguide-based devices, the light engine constitutes a significant portion of the total volume and weight. Dielectric metasurfaces have in recent years been used to demonstrate various high performance optical elements like blazed gratings and wide field of view lenses with small thicknesses, high efficiencies, and little stray light. Here, we report our work on the design of a compact light engine based on multi-metasurface optics with wide fields of view, integrated with three monochrome μ-LED displays for red, green, and blue. The metasurfaces image the μ-LEDs on the prism or grating couplers. This design avoids an important shortcoming of μ-LEDs and metasurface lenses, i.e., each work well for a single wavelength. As an example, we present a design for 532 nm, with over 3000 resolved angular points in an 8-mm-diameter field of view, and a total volume less than 0.65 cc (<2 cc for the three wavelengths). Limited by the total internal reflection region inside a waveguide with a 1.78 refractive index, the light engine can produce an image with over 1500x1500 points over a field of view slightly larger than 85°x85° in air. To the best of our knowledge, this is the first proposal and demonstration of such a system and therefore opens the path towards exploring the potentials of the metasurface diffractive optics technology for compact AR headsets with enhanced optical capabilities.","PeriodicalId":442359,"journal":{"name":"Optical Design Challenge","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Optical Design Challenge","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.2523720","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

Despite the great advances, potentials of augmented reality to fundamentally transform the way people use computers is partially hindered by the size and weight of the AR headsets. In waveguide-based devices, the light engine constitutes a significant portion of the total volume and weight. Dielectric metasurfaces have in recent years been used to demonstrate various high performance optical elements like blazed gratings and wide field of view lenses with small thicknesses, high efficiencies, and little stray light. Here, we report our work on the design of a compact light engine based on multi-metasurface optics with wide fields of view, integrated with three monochrome μ-LED displays for red, green, and blue. The metasurfaces image the μ-LEDs on the prism or grating couplers. This design avoids an important shortcoming of μ-LEDs and metasurface lenses, i.e., each work well for a single wavelength. As an example, we present a design for 532 nm, with over 3000 resolved angular points in an 8-mm-diameter field of view, and a total volume less than 0.65 cc (<2 cc for the three wavelengths). Limited by the total internal reflection region inside a waveguide with a 1.78 refractive index, the light engine can produce an image with over 1500x1500 points over a field of view slightly larger than 85°x85° in air. To the best of our knowledge, this is the first proposal and demonstration of such a system and therefore opens the path towards exploring the potentials of the metasurface diffractive optics technology for compact AR headsets with enhanced optical capabilities.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于metassurface的AR头显紧凑型光引擎
尽管增强现实技术取得了巨大的进步,但它从根本上改变人们使用电脑方式的潜力在一定程度上受到了AR头显的尺寸和重量的阻碍。在基于波导的器件中,光引擎构成了总体积和重量的重要部分。近年来,介质超表面被用于展示各种高性能光学元件,如燃烧光栅和宽视场透镜,具有小厚度、高效率和小杂散光。在这里,我们报告了基于多超表面光学的紧凑型光引擎的设计工作,该引擎具有宽视场,集成了三个单色μ led红、绿、蓝显示器。超表面成像于棱镜或光栅耦合器上的μ- led。这种设计避免了μ- led和超表面透镜的一个重要缺点,即各自在单一波长下工作良好。作为一个例子,我们提出了一个532 nm的设计,在直径8毫米的视场中有超过3000个可分辨的角点,总体积小于0.65 cc(三个波长<2 cc)。受限于折射率为1.78的波导的总内反射区域,光引擎可以在略大于85°x85°的空气视场上产生超过1500x1500点的图像。据我们所知,这是此类系统的第一个建议和演示,因此为探索具有增强光学功能的紧凑型AR头显的超表面衍射光学技术的潜力开辟了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Improving head-up display with waveguides and holographic optical elements (Abstract) Design and implementation of the Zerotrope: a novel dynamic holographic display 15 focal planes head-mounted display using LED array backlight Metasurface-based compact light engine for AR headsets Novel design of a quasi-super multi-view head-mounted display
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1