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Virtual reality headset using a gaze-synchronized display system 使用注视同步显示系统的虚拟现实耳机
Pub Date : 2019-02-27 DOI: 10.1117/12.2523920
Andrea Toulouse, S. Thiele, A. Herkommer
We present a concept for virtual reality (VR) headsets which is inspired by the design of the human eye itself. By using a rotatable display system which resembles a mechanical copy of the eye, we achieve a high resolution at the foveal spot and lower resolution in the periphery while maintaining a large field of view. Fast and accurate retinal eye tracking by observing the blind spot on the fovea centralis is possible with this solution. The vergence-accomodation conflict can be solved potentially by integrating an off-the-shelf tunable lens.
我们提出了一个虚拟现实(VR)头显的概念,它的灵感来自人眼本身的设计。通过使用一个类似于眼睛的机械复制的可旋转显示系统,我们在保持大视野的同时,在中央凹点实现了高分辨率,在外围实现了低分辨率。通过观察中央凹上的盲点,可以实现快速准确的视网膜眼动追踪。通过集成现成的可调透镜,可以潜在地解决收敛调节冲突。
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引用次数: 0
Near-eye light field display with polarization multiplexing 具有偏振复用的近眼光场显示
Pub Date : 2019-02-27 DOI: 10.1117/12.2525094
Guanjun Tan, Tao Zhan, Yun-han Lee, J. Xiong, Shin‐Tson Wu
We report a polarization-multiplexed additive light field display for near-eye applications. A polarization-sensitive Pancharatnam-Berry phase lens is implemented to generate two focal depths simultaneously. Then, a spatial polarization modulator is utilized to control the polarization state of each pixel and direct the two images to designated focal planes. Based on this design, an additive light field display system is constructed. The vergence-accommodation conflict is suppressed successfully without increasing space and time complexities.
我们报道了一种用于近眼应用的偏振复用加性光场显示。采用偏振敏感的Pancharatnam-Berry相位透镜同时产生两个焦深。然后,利用空间偏振调制器控制每个像素点的偏振状态,将两幅图像定向到指定的焦平面;在此基础上,构建了一个加性光场显示系统。在不增加空间和时间复杂性的情况下,成功地抑制了收敛-调节冲突。
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引用次数: 1
Scanning depth sensor for see-through AR glasses 用于透明AR眼镜的扫描深度传感器
Pub Date : 2019-02-27 DOI: 10.1117/12.2523829
Hossein Shahinian, A. Markos, Jayesh Navare, D. Zaytsev
In this paper, the concept design of the addition of a 3D imaging system to commercially available see-through AR glasses is outlined. The 3D imaging is implemented through the projection of structured infrared light pattern of (λ=1550 nm) dots on a scene in front of the user. The light projector and detector of the light are adjacent to each other on the device frame. The structured light is produced using a diffractive optical element. To equip this 3D imaging system with a lateral sweeping system without the addition of a complex rotating scanner, two right angle prisms are used such that the chord face of each prism is parallel to the other. Given a certain gap between the prisms the angular trajectory of the structured light pattern can be manipulated, thus enabling high quality illumination of the scene at directions other than normal to the aperture of the illuminator. Computer algorithms can be used to calculate the position of each reflected dot given the field of view of the camera. The material of the prisms is a topic under investigation. While one of the prisms has a fixed position, the other is moved linearly away (in the z direction) from the other element using a linear actuator. This linear motion enables a variable gap between the two prisms and scanning the scene for a range of angles as a function of the prism's material properties and detector field of view.
本文概述了将3D成像系统添加到市售透明AR眼镜的概念设计。3D成像是通过在用户面前的场景上投射(λ=1550 nm)点的结构红外光模式来实现的。所述光的投影仪和检测器在设备框架上彼此相邻。结构光是用衍射光学元件产生的。为了在不增加复杂旋转扫描仪的情况下为该3D成像系统配备横向扫描系统,使用了两个直角棱镜,使每个棱镜的弦面平行于另一个棱镜。给定棱镜之间的一定间隙,结构光模式的角度轨迹可以被操纵,从而使场景的高质量照明在方向上,而不是正常到照明器的孔径。计算机算法可用于计算给定相机视场的每个反射点的位置。棱镜的材料是一个正在研究的课题。而其中一个棱镜有一个固定的位置,另一个移动线性远离(在z方向)从其他元素使用线性致动器。这种线性运动使得两个棱镜之间的间隙可变,并扫描场景的角度范围,作为棱镜的材料特性和探测器视野的函数。
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引用次数: 1
A retinal-projection-based near-eye display with contact lens for mixed reality 基于视网膜投影的近眼显示与混合现实隐形眼镜
Pub Date : 2019-02-27 DOI: 10.1117/12.2523452
Wenbo Zhang, C. Chen, Lantian Mi, Yifan Lu, Ming Zhu, Xingyu Ren, Ruixue Tang, Nizamuddin Maitlo
We propose a design of a retinal-projection-based near-eye display for achieving ultra-large field of view, vision correction, and occlusion. Our solution is highlighted by a contact lens combo, a transparent organic light-emitting diode panel, and a twisted nematic liquid crystal panel. Its design rules are set forth in detail, followed by the results and discussion regarding the field of view, angular resolution, modulation transfer function, contrast ratio, distortion, and simulated imaging.
我们提出了一种基于视网膜投影的近眼显示器设计,用于实现超大视野,视力矫正和遮挡。我们的解决方案由隐形眼镜组合、透明有机发光二极管面板和扭曲向列液晶面板突出。详细阐述了其设计原则,并对其视场、角分辨率、调制传递函数、对比度、畸变和模拟成像等方面的结果进行了讨论。
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引用次数: 2
Co-axial depth map sensor with an extended depth range 具有扩展深度范围的同轴深度地图传感器
Pub Date : 2019-02-27 DOI: 10.1117/12.2523653
M. Xu, H. Hua
The conventional depth map sensors have limited depth range, or they need to sacrifice depth accuracy for a larger working range. To overcome such problems, in this work, we propose a co-axial depth map sensor with an extended depth range based on controlled aberrations. This depth map sensor implements depth measurement by projecting a near-infrared astigmatic pattern onto the test scene and measuring the contrast change of the reflected pattern image in the tangential and sagittal directions. By adding a tunable lens in the projection optics, this depth map sensor can achieve the extended depth measurement without the loss of high depth accuracy and high depth map resolution.
传统的深度图传感器深度范围有限,或者需要牺牲深度精度以获得更大的工作范围。为了克服这些问题,在这项工作中,我们提出了一种基于控制像差的扩展深度范围的同轴深度图传感器。该深度图传感器通过将近红外像散图像投影到测试场景上,并测量反射模式图像在切向和矢状方向上的对比度变化来实现深度测量。通过在投影光学元件中增加可调透镜,该深度图传感器可以在不损失高深度精度和高深度图分辨率的情况下实现扩展深度测量。
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引用次数: 0
Design and implementation of the Zerotrope: a novel dynamic holographic display 零线的设计与实现:一种新型动态全息显示器
Pub Date : 2019-02-27 DOI: 10.1117/12.2523302
P. Gentet, Jinbeom Joung, Y. Gentet, Seung-hyun Lee
This paper presents the Zerotrope, an improvement of the classic phenakistiscope and zoetrope devices, used to create a new 360-degree 3D display by addition of a single ultra-realistic full-color hologram. The Zerotrope is built with a single zero-degree transplane hologram mounted on a disc rotating at constant speed. This hologram displays a series of 3D characters showing the sequential phases of an animation and arranged radially around the center of the disc. When a stroboscopic lamp synchronized with the rotation illuminates this hologram, the recorded characters are animated as in a stop-motion movie. The operation of the Zerotrope is successfully demonstrated and shows the effect of the holographic reality (HR) without the need for special glasses or other viewing aids.
本文介绍了零影镜(Zerotrope),这是对经典的phenakistiscope和zoetrope设备的改进,用于通过添加单个超逼真的全彩色全息图来创建新的360度3D显示。Zerotrope是用一个单一的零度平面全息图安装在一个以恒定速度旋转的圆盘上。这个全息图显示了一系列3D字符,显示了动画的连续阶段,并围绕光盘的中心径向排列。当与旋转同步的频闪灯照亮全息图时,所记录的人物就会像定格动画电影一样动画化。Zerotrope的操作成功演示,并显示了全息现实(HR)的效果,而不需要特殊的眼镜或其他观看辅助设备。
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引用次数: 1
Improving head-up display with waveguides and holographic optical elements (Abstract) 利用波导和全息光学元件改进平视显示器(摘要)
Pub Date : 2019-02-27 DOI: 10.1117/12.2524628
C. Bigler, Micah S. Mann, C. Draper, A. Bablumyan, P. Blanche
Head-up displays offer ease-of-use and safety advantages over traditional head-down displays when implemented in aircraft and vehicles. Unfortunately, in the traditional head-up display projection method, the size of the image is limited by the size of the projection optics. In many vehicular systems, the size requirements for a large field of view head-up display exceed the space available to allocate for these projection optics. Thus, an alternative approach is needed to present a large field of view image to the user. By using holographic optical elements affixed to waveguides, it becomes possible to reduce the size of the projection system, while producing a comparatively large image. Additionally, modulating the diffraction efficiency of some of the holograms in the system presents an expanded viewing eyebox to the viewer. This presentation will discuss our work to demonstrate a magnified far-field image with an in-line two-dimensional eyebox expansion. It will explore recording geometries and configurations and will conclude by discussing challenges for future implementation.
在飞机和车辆上使用平视显示器时,与传统的平视显示器相比,平视显示器具有易用性和安全性方面的优势。遗憾的是,在传统的平视显示投影方法中,图像的大小受到投影光学元件尺寸的限制。在许多车载系统中,对大视场平视显示器的尺寸要求超过了分配给这些投影光学器件的可用空间。因此,需要一种替代方法来向用户呈现大视场图像。通过使用粘贴在波导上的全息光学元件,可以减小投影系统的尺寸,同时产生相对较大的图像。此外,调制系统中某些全息图的衍射效率为观看者提供了一个扩展的观看眼箱。本报告将讨论我们的工作,以展示一个放大的远场图像与一个在线二维眼箱扩展。它将探索记录几何形状和配置,并将通过讨论未来实现的挑战来结束。
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引用次数: 0
Digitally switchable multi-focal element for wearable displays 用于可穿戴显示器的数字切换多焦点元件
Pub Date : 2019-02-27 DOI: 10.1117/12.2522820
Xuan-Yin Wang, H. Hua
An innovative concept is proposed for an optical element which offers the capability of rapidly switching the optical power of the system among multiple foci. The switchable multifocal element consists of a custom-designed freeform lens offering multiple discrete foci and a programmable high-speed liquid crystal shutter (LCS). The freeform lens is divided into patterned zones, through which multiple distinct foci are produced. The LCS consists of patterned zones corresponding to those zones of the freeform lens, which can be programmably switched on and off. By combining the multi-focal freeform lens and the LCS in a time-multiplexed fashion, a switchable multifocal element with high-speed, large aperture and large range of tunable power was achieved. The multifocal element also meets the other requirement of an ideal tunable optical element such as low-voltage control, robustness, and compactness. A proof-of-concept twofocal head mounted display was designed to demonstrate one application of the new switchable multifocal element. The design can provide a FOV of 40 degrees and angular resolution of 1 arc minutes in visual space in an 8mm by 8mm exit pupil.
提出了一种光学元件的创新概念,该光学元件提供了在多焦点之间快速切换系统光功率的能力。可切换的多焦元件由一个定制设计的可提供多个离散焦点的自由曲面镜头和一个可编程的高速液晶快门(LCS)组成。自由形状的透镜被分成图案区域,通过这些区域产生多个不同的焦点。LCS由与自由曲面透镜的区域相对应的图案区域组成,这些区域可以通过编程打开和关闭。将多焦自由曲面透镜与LCS以时间复用的方式相结合,实现了高速、大光圈和大范围可调功率的可切换多焦元件。多焦点元件还满足理想的可调谐光学元件的其他要求,如低压控制,坚固性和紧凑性。设计了一个概念验证双焦点头戴式显示器,以演示新的可切换多焦点元件的一个应用。该设计可在8mm × 8mm的出瞳内提供40度的视场和1弧分的角分辨率。
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引用次数: 0
Design of Si3N4 waveguides and components to form an integrated optical network for retinal projection in thin augmented reality glasses 设计Si3N4波导和组件,形成用于薄增强现实眼镜视网膜投影的集成光网络
Pub Date : 2019-02-27 DOI: 10.1117/12.2523648
B. Meynard, C. Martinez, D. Fowler, E. Molva
We developed a novel concept of retinal projection for augmented reality (AR) glasses combining optical integrated optics and holography. Our thin and lens-free concept overcomes limitations of current AR devices such as bulky optics and limited field-of-view. The integrated circuit is transparent and guide visible wavelengths by using Si3N4 as the core material of the waveguides. This work presents a detailed description of the optical principles behind the concept, including the self-focusing effect. Furthermore, we present the design of the first building blocks used for the optical integrated circuit at a visible wavelength (λ = 532 nm): single-mode waveguides, bent waveguides, cross-talk, grating couplers and MMI splitters (MultiMode Interference). Numerical simulation results of each component are presented. A prototype combining these optical building blocks in a 1024 waveguide array is designed to provide future experimental proof of concept of our retinal projection concept. In addition to this prototype, test structures are inserted on a photolithography mask to experimentally validate the simulations of each optical building block in future work. Next steps of development will include densifying the integrated optical architecture using serial coupling effects and multiple waveguide layers.
我们开发了一种结合光学集成光学和全息术的增强现实(AR)眼镜视网膜投影的新概念。我们的超薄无透镜概念克服了当前AR设备的局限性,如笨重的光学元件和有限的视野。该集成电路采用硅氮化硅作为波导的核心材料,具有透明的波导特性。本文详细介绍了该概念背后的光学原理,包括自聚焦效应。此外,我们提出了用于可见光波长(λ = 532 nm)的光学集成电路的第一个构建块的设计:单模波导,弯曲波导,串扰,光栅耦合器和MMI分路器(多模干涉)。给出了各部件的数值模拟结果。在1024波导阵列中结合这些光学构建块的原型设计为我们的视网膜投影概念提供了未来的实验证明。除了这个原型,测试结构被插入到光刻掩模上,以实验验证每个光学构建块在未来工作中的模拟。下一步的发展将包括使用串行耦合效应和多个波导层来致密化集成光学架构。
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引用次数: 4
15 focal planes head-mounted display using LED array backlight 15焦平面头戴式显示器采用LED阵列背光
Pub Date : 2019-02-27 DOI: 10.1117/12.2525055
Dongheon Yoo, Seungjae Lee, Youngjin Jo, Jaebum Cho, Suyeon Choi, Byoungho Lee
Currently, commercial head-mounted displays suffer from limited accommodative states, which lead to vergenceaccommodation conflict. In this work, we newly design the architecture of head-mounted display supporting 15 focal planes over wide depth of field (20cm-optical infinity) in real time to alleviate vergence-accommodation conflict. Our system employs a low-resolution vertical scanning backlight, a display panel (e.g. liquid crystal panel), and focus-tunable lens. We demonstrate the compact prototype and verify its performance through experimental results.
目前,商用头戴式显示器的适应状态有限,导致适应冲突日趋严重。在这项工作中,我们新设计了头戴式显示器的架构,实时支持宽景深(20cm光学无限远)的15个焦平面,以缓解收敛调节冲突。我们的系统采用低分辨率垂直扫描背光,显示面板(如液晶面板)和可调焦镜头。我们展示了紧凑的原型,并通过实验结果验证了其性能。
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引用次数: 3
期刊
Optical Design Challenge
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