Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context

Rui Rodrigues , Teresa Matos , Alexandre Valle de Carvalho , Jorge G. Barbosa , Rodrigo Assaf , Rui Nóbrega , António Coelho , A. Augusto de Sousa
{"title":"Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context","authors":"Rui Rodrigues ,&nbsp;Teresa Matos ,&nbsp;Alexandre Valle de Carvalho ,&nbsp;Jorge G. Barbosa ,&nbsp;Rodrigo Assaf ,&nbsp;Rui Nóbrega ,&nbsp;António Coelho ,&nbsp;A. Augusto de Sousa","doi":"10.1016/j.gvc.2021.200021","DOIUrl":null,"url":null,"abstract":"<div><p>We discuss challenges, methodologies, and approaches for teaching Computer Graphics (CG) courses in a confinement context, together with assessing the experience and the proposal of guidelines. Our approach balances CG topics’ depth with creating relevant and attractive content for a CG course while coping with communication, support, and assessment issues. These are especially important in a pandemic context where online classes may reduce students’ engagement and hinder communication with educators. We refined the model used over the last years based on a two-stage approach (first tutorial, then project-based) relying on an in-house WebGL-based educational library – WebCGF – that simplifies onboarding while keeping connections to the underlying concepts and technologies. The confinement constraints led to complement that model with additional collaborative tools and mentoring strategies. Those included, apart from the standard synchronous remote classes, the use of a group communication tool for structured community engagement and video presentation, and a Git-based code management system specifically configured for classes and groups, which allowed following more closely the development process of each student. Results show that the performance and students’ engagement achieved was similar to that of recent years, which led us to a set of guidelines to consider in these contexts.</p></div>","PeriodicalId":100592,"journal":{"name":"Graphics and Visual Computing","volume":"4 ","pages":"Article 200021"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.gvc.2021.200021","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphics and Visual Computing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2666629421000048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

We discuss challenges, methodologies, and approaches for teaching Computer Graphics (CG) courses in a confinement context, together with assessing the experience and the proposal of guidelines. Our approach balances CG topics’ depth with creating relevant and attractive content for a CG course while coping with communication, support, and assessment issues. These are especially important in a pandemic context where online classes may reduce students’ engagement and hinder communication with educators. We refined the model used over the last years based on a two-stage approach (first tutorial, then project-based) relying on an in-house WebGL-based educational library – WebCGF – that simplifies onboarding while keeping connections to the underlying concepts and technologies. The confinement constraints led to complement that model with additional collaborative tools and mentoring strategies. Those included, apart from the standard synchronous remote classes, the use of a group communication tool for structured community engagement and video presentation, and a Git-based code management system specifically configured for classes and groups, which allowed following more closely the development process of each student. Results show that the performance and students’ engagement achieved was similar to that of recent years, which led us to a set of guidelines to consider in these contexts.

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
计算机图形学教学的挑战:在限制环境中平衡深度、复杂性和指导的指导方针
我们讨论了在封闭环境中教授计算机图形学(CG)课程的挑战、方法和方法,以及评估经验和指导方针的建议。我们的方法平衡了CG主题的深度,为CG课程创建相关和有吸引力的内容,同时处理沟通,支持和评估问题。在流感大流行的背景下,这一点尤其重要,因为在线课程可能会降低学生的参与度,阻碍与教育工作者的沟通。在过去的几年里,我们基于两阶段的方法(第一个教程,然后是基于项目的)改进了模型,依赖于一个内部的基于webgl的教育库——WebCGF——它简化了入职,同时保持了与底层概念和技术的联系。限制条件导致用额外的协作工具和指导策略来补充该模型。除了标准的同步远程课程外,还包括使用小组沟通工具进行结构化社区参与和视频演示,以及专门为班级和小组配置的基于git的代码管理系统,以便更密切地关注每个学生的发展过程。结果表明,成绩和学生的参与程度与近年来相似,这使我们在这些情况下考虑了一套指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Editorial Board Geometric models for plant leaf area estimation from 3D point clouds: A comparative study Efficient structuring of the latent space for controllable data reconstruction and compression Locally-guided neural denoising Editorial Note
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1