Capturing Learner Interaction in Computer-Based Learning Environment: Design and Application

Rumana Pathan, Urfa Shaikh, R. Rajendran
{"title":"Capturing Learner Interaction in Computer-Based Learning Environment: Design and Application","authors":"Rumana Pathan, Urfa Shaikh, R. Rajendran","doi":"10.1109/T4E.2019.00-33","DOIUrl":null,"url":null,"abstract":"Technology Enhanced Learning (TEL) environments help learners learn about conceptually rich domains. These learning environments enhance learners' skills such as decision making, trade-off analysis, etc., and is based on pedagogical intervention leveraged by technological affordances. Such environments help learners to solve complex and ill structured problems and provide multiple ways of approaching it. However, novice learner's often find it difficult to take decisions and regulate what they learn in such learning environments. In order to support novice learner's, we need to model their behaviour using their interaction with the system. Hence, logging the learner's interaction with the system is very important. There exists a few systems that are designed and developed to improve thinking skills such as decision making, critical thinking, however they are not designed to log learner behaviour. In this paper we have developed a framework to create data logging mechanism to capture user's interaction with such web-based systems. We have also applied the framework to a webbased learning environment called MEttLE (Modelling-based Estimation Learning Environment) which is a system designed to teach estimation problem solving in the context of electrical engineering. The data logging mechanism successfully captured all the learner's interaction with the system (there were 509 different actions that the user could perform in the system). Additionally, we modelled the learners interaction as a process model using data obtained from 6 learners. The results align with a previous research reported by developers of MEttLE using qualitative data obtained by manually coding screen recordings of learner interaction with the system.","PeriodicalId":347086,"journal":{"name":"2019 IEEE Tenth International Conference on Technology for Education (T4E)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Tenth International Conference on Technology for Education (T4E)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/T4E.2019.00-33","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Technology Enhanced Learning (TEL) environments help learners learn about conceptually rich domains. These learning environments enhance learners' skills such as decision making, trade-off analysis, etc., and is based on pedagogical intervention leveraged by technological affordances. Such environments help learners to solve complex and ill structured problems and provide multiple ways of approaching it. However, novice learner's often find it difficult to take decisions and regulate what they learn in such learning environments. In order to support novice learner's, we need to model their behaviour using their interaction with the system. Hence, logging the learner's interaction with the system is very important. There exists a few systems that are designed and developed to improve thinking skills such as decision making, critical thinking, however they are not designed to log learner behaviour. In this paper we have developed a framework to create data logging mechanism to capture user's interaction with such web-based systems. We have also applied the framework to a webbased learning environment called MEttLE (Modelling-based Estimation Learning Environment) which is a system designed to teach estimation problem solving in the context of electrical engineering. The data logging mechanism successfully captured all the learner's interaction with the system (there were 509 different actions that the user could perform in the system). Additionally, we modelled the learners interaction as a process model using data obtained from 6 learners. The results align with a previous research reported by developers of MEttLE using qualitative data obtained by manually coding screen recordings of learner interaction with the system.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在计算机学习环境中捕捉学习者互动:设计与应用
技术增强学习(TEL)环境帮助学习者学习概念丰富的领域。这些学习环境提高了学习者的技能,如决策、权衡分析等,并基于技术支持的教学干预。这样的环境可以帮助学习者解决复杂和结构不良的问题,并提供多种方法来解决问题。然而,初学者经常发现在这样的学习环境中很难做出决定和规范他们学习的内容。为了支持新手学习者,我们需要利用他们与系统的交互来模拟他们的行为。因此,记录学习者与系统的交互是非常重要的。有一些系统的设计和开发是为了提高思维技能,如决策,批判性思维,但是他们不是为了记录学习者的行为而设计的。在本文中,我们开发了一个框架来创建数据记录机制,以捕获用户与此类基于web的系统的交互。我们还将该框架应用到一个名为MEttLE(基于建模的评估学习环境)的基于网络的学习环境中,这是一个旨在教授电气工程背景下评估问题解决的系统。数据记录机制成功地捕获了学习者与系统的所有交互(用户可以在系统中执行509种不同的操作)。此外,我们使用从6个学习器中获得的数据将学习器交互建模为过程模型。该结果与MEttLE开发人员先前报告的一项研究一致,该研究使用通过手动编码学习者与系统交互的屏幕记录获得的定性数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Insights into Factors Affecting Success in Graduate Aptitude Test in Engineering for Indian Engineering Students using Learning Analytics Rural Health in Digital India: Interactive Simulations for Community Health Workers Heuristic Evaluation and User Experience Redesign of 'Think & Link' Learning Environment – A Case Study Musical Mimicry to Learn Audio Processing OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1