Simulation of Augmented Reality Systems in Purely Virtual Environments

E. Ragan, Curtis Wilkes, D. Bowman, Tobias Höllerer
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引用次数: 71

Abstract

We propose the use of virtual environments to simulate augmented reality (AR) systems for the purposes of experimentation and usability evaluation. This method allows complete control in the AR environment, providing many advantages over testing with true AR systems. We also discuss some of the limitations to the simulation approach. We have demonstrated the use of such a simulation in a proof of concept experiment controlling the levels of registration error in the AR scenario. In this experiment, we used the simulation method to investigate the effects of registration error on task performance for a generic task involving precise motor control for AR object manipulation. Isolating jitter and latency errors, we provide empirical evidence of the relationship between accurate registration and task performance.
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增强现实系统在纯虚拟环境中的仿真
我们建议使用虚拟环境来模拟增强现实(AR)系统,以进行实验和可用性评估。这种方法允许在AR环境中进行完全控制,与使用真正的AR系统进行测试相比,提供了许多优势。我们还讨论了模拟方法的一些局限性。我们已经在一个概念验证实验中演示了这种模拟的使用,该实验控制了AR场景中的注册误差水平。在本实验中,我们使用仿真方法来研究配准误差对任务性能的影响,该任务涉及AR对象操作的精确电机控制。隔离抖动和延迟错误,我们提供准确配准和任务性能之间关系的经验证据。
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