The Effectiveness of Using Reality Augmented Media to Increase The Students’ Learning Motivation in Chemical Bonding Material

Happy Sagita Nurillah, K. K. Purwanto, Fatayah Fatayah
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Abstract

The purpose of this study was to determine the effectiveness of using Augmented Reality media to increase student learning motivation. This type of research is a quantitative quasi-experimental design with Pretest-Posttest Non-Equivalent Control Group Design. The sample in this study were 42 students in class X-Natural Science and X-Social Science. The research instrument used was a motivational questionnaire with 4 indicators, namely Attention, Relevance, Confidence, Satisfaction (ARCS). Data collection techniques were carried out by giving motivational questionnaires to students before and after learning. The data that has been obtained, then analyzed using the completeness formula of student achievement to determine the level of effectiveness of Augmented Reality media on student learning motivation. The results of the effectiveness of the media in the experimental class and the control class obtained the final motivational completeness percentages of 100% and 86%, respectively. Based on the results of the effectiveness of the media, it can be concluded that the use of Augmented Reality media is stated to be very effective for increasing student motivation in chemical bonding material.
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利用增强现实媒体提高学生化学键材料学习动机的有效性
本研究的目的是确定使用增强现实媒体提高学生学习动机的有效性。本研究为定量准实验设计,采用前测后测非等效对照组设计。本研究样本为x -自然科学班和x -社会科学班的42名学生。研究工具为动机性问卷,包含关注度、相关性、信心、满意度(ARCS) 4个指标。数据收集技术通过在学生学习前和学习后进行动机问卷调查。然后利用学生成绩完备性公式对得到的数据进行分析,确定增强现实媒体对学生学习动机的有效程度。媒体在实验班和控制班的有效性结果,最终动机完备率分别为100%和86%。根据媒体有效性的结果,可以得出结论,使用增强现实媒体对于提高学生学习化学键材料的动机非常有效。
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