Toccata & Fuga: a rule-based system for interactive pipeline design

I. Exman, E. Perkalski
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引用次数: 1

Abstract

A novel interactive approach to pipeline design is proposed. To convey to the user prompt understanding of both the algorithm and processor functions, it uses a multilayered representation for pipeline entities. The entity repertoire in each layer is small. Guidelines are given to abstract actual processors into these entities. The ground layer of the representation is a resources board. One builds up the pipeline the way one solves jigsaw puzzles: moving around 'boxes' on the board. The computer system controls the design process. Toccata & Fuga, a rule-based system, was implemented along the above lines, in a Lisp machine. To be a practical tool it has the additional feature of automatic board translation to microcode.<>
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Toccata & Fuga:基于规则的交互式管道设计系统
提出了一种新的交互式管道设计方法。为了向用户传达对算法和处理器功能的快速理解,它使用了管道实体的多层表示。每层中的实体表都很小。给出了将实际处理器抽象为这些实体的指导原则。表示法的底层是一个资源板。一个人建立管道的方式就像玩拼图游戏一样:移动棋盘上的“盒子”。计算机系统控制设计过程。Toccata & Fuga,一个基于规则的系统,是在Lisp机器上按照上述思路实现的。作为一种实用的工具,它具有自动将电路板转换为微码的附加功能
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