Face models from noisy 3D cameras

M. Breidt, H. Bülthoff, Cristóbal Curio
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引用次数: 2

Abstract

Affordable 3D vision is just about to enter the mass market for consumer products such as video game consoles or TV sets. Having depth information in this context is beneficial for segmentation as well as gaining robustness against illumination effects, both of which are hard problems when dealing with color camera data in typical living room situations. Several techniques compute 3D (or rather 2.5D) depth information from camera data such as realtime stereo, time-of-flight (TOF), or real-time structured light, but all produce noisy depth data at fairly low resolutions. Not surprisingly, most applications are currently limited to basic gesture recognition using the full body. In particular, TOF cameras are a relatively new and promising technology for compact, simple and fast 2.5D depth measurements. Due to the measurement principle of measuring the flight time of infrared light as it bounces off the subject, these devices have comparatively low image resolution (176 x 144 ... 320 x 240 pixels) with a high level of noise present in the raw data.
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来自嘈杂的3D相机的人脸模型
可负担得起的3D视觉技术即将进入大众市场,用于视频游戏机或电视机等消费产品。在这种情况下,拥有深度信息有利于分割和获得对照明效果的鲁棒性,这两个问题在处理典型的客厅情况下的彩色相机数据时都是困难的问题。有几种技术可以从相机数据(如实时立体、飞行时间(TOF)或实时结构光)中计算3D(或更确切地说是2.5D)深度信息,但它们都会以相当低的分辨率产生有噪声的深度数据。不足为奇的是,大多数应用程序目前仅限于使用全身的基本手势识别。特别是,TOF相机是一种相对较新的有前途的技术,用于紧凑,简单和快速的2.5D深度测量。由于测量原理是测量红外光从物体上反弹时的飞行时间,这些设备具有相对较低的图像分辨率(176 x 144…320 x 240像素),原始数据中存在高水平的噪声。
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