Bridge Bidding with Imperfect Information

L. DeLooze, J. Downey
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引用次数: 17

Abstract

Multiplayer games with imperfect information, such as Bridge, are especially challenging for game theory researchers. Although several algorithmic techniques have been successfully applied to the card play phase of the game, bidding requires a much different approach. We have shown that a special form of a neural network, called a self-organizing map (SOM), can be used to effectively bid no trump hands. The characteristic boundary that forms between resulting neighboring nodes in a SOM is an ideal mechanism for modeling the imprecise and ambiguous nature of the game
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不完全信息桥牌竞价
具有不完全信息的多人游戏,如桥牌,对博弈论研究者来说尤其具有挑战性。尽管一些算法技术已经成功地应用于游戏的纸牌游戏阶段,但叫牌需要一个非常不同的方法。我们已经证明了一种特殊形式的神经网络,称为自组织映射(SOM),可以有效地用于无王牌手。在SOM中产生的相邻节点之间形成的特征边界是模拟游戏的不精确和模糊性质的理想机制
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