Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry

Mathias Moehring, Antje Gloystein, R. Dörner
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引用次数: 17

Abstract

Besides visual validations of virtual car models, immersive applications like a Virtual Seating Buck enable car designers and engineers to decide product related issues without building expensive hardware prototypes. For replacing real models, it is mandatory that decision makers can rely on VR-based findings. However, especially when using a Head Mounted Display, users complain about an unnatural perception of space. Such misperceptions have already been reported in literature where several evaluation methods have been proposed for researching possible causes. Unfortunately, most of the methods do not represent the scenarios usually found in the automotive industry, since they focus on too large distances of five to fifteen meters. In this paper, we present an evaluation scenario adapted to size and distance perception within the reach of the user. With this method, we analyzed our standard setups and found a systematic error that is lower than aberrations reported by earlier research work. Furthermore, we tried to mitigate perception errors by a Depth of Field Blur applied to the virtual images.
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可达距离内的虚拟空间感知问题:减轻在汽车工业中使用hmd应用的不利影响
除了虚拟汽车模型的视觉验证之外,像虚拟座椅Buck这样的沉浸式应用程序使汽车设计师和工程师能够在不构建昂贵的硬件原型的情况下决定产品相关问题。为了取代真实模型,决策者必须依靠基于vr的研究结果。然而,尤其是在使用头戴式显示器时,用户抱怨对空间的感知不自然。这种误解已经在文献中报道过,其中提出了几种评估方法来研究可能的原因。不幸的是,大多数方法不能代表通常在汽车工业中发现的场景,因为它们关注的距离太大,如5到15米。在本文中,我们提出了一个评估场景,适用于用户可及范围内的大小和距离感知。用这种方法,我们分析了我们的标准设置,发现系统误差低于早期研究工作报告的像差。此外,我们试图通过应用于虚拟图像的景深模糊来减轻感知错误。
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