TF-CBT triangle of life: a game to help with cognitive behavioral therapy

Etaba Assigana, Eric Chang, Seungsuk Cho, Vivek Kotecha, Bing Liu, H. Turner, Yan Zhang, Michael G. Christel, S. Stevens
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引用次数: 10

Abstract

Under direction of medical professionals associated with the National Child Traumatic Stress Network, a mobile game was developed for children ages 10-12 to teach the Cognitive Triangle concept of feelings, thoughts, and behaviors. This triangle is an essential component of Trauma-Focused Cognitive Behavioral Therapy (TF-CBT). A storybook experience with minigames was quickly prototyped, but first playtests showed a lack of engagement with children. The game was revised to emphasize side-scroller platform advancement where success in a level was tied intrinsically to cognitive triangle classification. Children rated the game highly across a series of playtests. The game has potential to be used by clinicians delivering TF-CBT as an appealing exercise for children.
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TF-CBT生活三角:帮助认知行为治疗的游戏
在与国家儿童创伤压力网络相关的医疗专业人员的指导下,为10-12岁的儿童开发了一款手机游戏,用于教授情感、思想和行为的认知三角概念。这个三角形是创伤聚焦认知行为疗法(TF-CBT)的重要组成部分。迷你游戏的故事书体验很快就被制作成原型,但最初的游戏测试显示,它缺乏对儿童的吸引力。这款游戏经过修改,强调横向卷轴平台的进步,其中关卡的成功本质上与认知三角分类有关。在一系列的游戏测试中,孩子们对这款游戏的评价很高。这个游戏有潜力被临床医生用来提供TF-CBT作为一种吸引儿童的练习。
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