Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media

R. Sukmawati, Harja Santana Purba, Irliyanti Irliyanti, Ibnu Sina, Andi Ichsan Mahardika, S. Mawaddah
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引用次数: 1

Abstract

Learning media has an important role in helping teachers to achieve learning objectives. This study aims to develop web-based interactive learning media on the material of Straight Line Equations and analyze student learning outcomes who learn to use this interactive media. This research is an ADDIE model development research. Learning media trials were conducted using a quasi-experimental method at SMPN 13 Banjarmasin, South Kalimantan, Indonesia. Sampling was carried out using purposive and random sampling techniques. Data obtained through documentation, tests and non-tests. The data analysis technique used is descriptive statistics and inferential statistics. The results of the development are web-based interactive learning media on Straight Line Equations, which are developed using HTML, CSS, JavaScript, JSON, Mathjax, firebase, Netlify, and Geogebra technologies, and are supported by visual studio code, google chrome, and Live Server software. The validation results from two media experts, two material experts and one practitioner, show very high validation. There is a significant difference in learning outcomes between students who take part in learning mathematics with the aid of web-based interactive learning media and students who take part in learning mathematics without web-based interactive learning media, where the average student learning outcomes in learning mathematics with the aid of web-based interactive learning media are higher. Students and teachers also gave a positive response to the use of web-based interactive learning media on Straight Line Equations. Thus, web-based interactive learning media on Straight Line Equation material is suitable for use as a medium for learning mathematics in SMP/MTs.
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利用网络互动媒体学习直线方程的学生学习效果
学习媒体在帮助教师实现学习目标方面具有重要作用。本研究旨在开发基于网络的直线方程教材互动学习媒体,并分析学习使用该互动媒体的学生的学习成果。本研究是一个ADDIE模型开发研究。学习媒体试验采用准实验方法在印度尼西亚南加里曼丹的SMPN 13 Banjarmasin进行。采用有目的和随机抽样技术进行抽样。通过文档、测试和非测试获得的数据。使用的数据分析技术是描述性统计和推理统计。开发结果是基于web的基于直线方程的交互式学习媒体,使用HTML, CSS, JavaScript, JSON, Mathjax, firebase, netflix和Geogebra技术开发,并由visual studio代码,google chrome和Live Server软件支持。两名媒体专家、两名材料专家和一名从业者的验证结果显示出很高的验证度。使用网络互动学习媒体参与数学学习的学生与不使用网络互动学习媒体参与数学学习的学生在学习成果上存在显著差异,其中使用网络互动学习媒体参与数学学习的学生平均学习成果更高。学生和老师对使用基于网络的互动学习媒体学习直线方程也给予了积极的回应。因此,基于网络的直线方程材料互动学习媒体适合作为SMP/ mt学习数学的媒介。
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