Directing Tangible Controllers with Computer Vision and Beholder

Peter Gyory, Krithik Ranjan, Zhen Zhou Yong, C. Zheng, E. Do
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引用次数: 1

Abstract

We present Beholder, a computer vision (CV) toolkit for building tangible controllers for interactive computer systems. Beholder facilitates designers to build physical inputs that are instrumented with CV markers. By observing the properties of these markers, a CV system can detect physical interactions that occur. Beholder provides a software editor that enables designers to map CV marker behavior to keyboard events; thus connecting the CV-driven tangible controllers to any software that responds to keyboard input. We propose three design scenarios for Beholder—controllers to support everyday work, alternative controllers for games, and transforming physical therapy equipment into controllers to monitor patient progress.
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指导有形控制器与计算机视觉和旁观者
我们提出了Beholder,一个计算机视觉(CV)工具包,用于构建交互式计算机系统的有形控制器。Beholder使设计师能够构建带有CV标记的物理输入。通过观察这些标记物的特性,CV系统可以检测到发生的物理相互作用。Beholder提供了一个软件编辑器,使设计人员能够将CV标记行为映射到键盘事件;从而将cv驱动的有形控制器连接到任何响应键盘输入的软件。我们提出了三种设计方案,用于支持日常工作的观察者控制器,用于游戏的替代控制器,以及将物理治疗设备转换为控制器以监测患者的进展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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