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Tidal Space: Interactive Home Installation for Work-From-Home Parents 潮汐空间:为在家工作的父母设计的互动式家庭装置
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3561831
Martina Huynh, Jonas Althaus, Hyunjung Kim
The past few years of COVID-19 lockdown have made it abundantly clear that both childcare and professional work are inextricable from the home office – as many were forced to juggle between various roles and expectations while caring for their family and working from home. Tidal Space considers the manifold needs of work-from-home parents by incorporating motorized curtains and a foldable acoustic panel into the home office. Triggered by screen activity, the curtains self-adjust to serve as spatial moderators, mediating the boundaries between different types of work. From soundproof separation for focused work, to more translucent and open configurations for checking on the children, to interactive elements allowing kids and parents to play, Tidal Space aims to improve the home office experience for all.
过去几年的COVID-19封锁已经充分表明,儿童保育和专业工作都与家庭办公室密不可分,因为许多人在照顾家人和在家工作的同时,被迫在各种角色和期望之间徘徊。Tidal Space考虑到在家工作的父母的多种需求,将电动窗帘和可折叠的声学面板整合到家庭办公室中。在屏幕活动的触发下,窗帘可以自我调节,充当空间调节器,调解不同类型工作之间的界限。从用于集中工作的隔音隔离,到用于检查孩子的更透明和开放的配置,再到允许孩子和父母玩耍的互动元素,Tidal Space旨在改善所有人的家庭办公体验。
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引用次数: 0
Augmenting Everyday Objects into Personal Robotic Devices 将日常物品增强为个人机器人设备
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3564763
A. Arabi, Jeeeun Kim
Augmenting familiar physical objects has presented great potential in upgrading their functions by automation, granting aesthetics, and even changing access. The recent celebration of success in personal fabrication has brought novices where they can augment everyday objects, from automating routine tasks with mobilized smart devices to devising self-sustaining smart objects by harvesting energy from involved daily interactions, for example. While the overall process involves a line of steps of capturing specifications, design mechanisms and fabricating the parts, it remains challenging for non-experts as it demands domain expertise in robotics, design, programming, and even mechanical engineering. We introduce a series of augmented robots, smart domestic devices that are augmented from everyday objects, leveraging personal fabrication to assist daily essential interactions. Through user-demonstration of desired motions, 3D printed attachment mechanisms are auto-generated to build personal robotic devices that automate routine tasks and harvest energy.
增强熟悉的物理对象在通过自动化、赋予美感甚至改变访问方式来升级其功能方面表现出了巨大的潜力。最近对个人制造成功的庆祝使新手能够增强日常物品,例如,从使用移动智能设备自动化日常任务到通过从日常互动中收集能量来设计自我维持的智能物品。虽然整个过程涉及捕获规格,设计机制和制造零件的一系列步骤,但对于非专家来说仍然具有挑战性,因为它需要机器人,设计,编程甚至机械工程方面的专业知识。我们推出了一系列增强机器人,智能家用设备,从日常物品增强,利用个人制造来协助日常必要的互动。通过用户演示所需的动作,3D打印的附件机制是自动生成的,以建立个人机器人设备,自动执行日常任务和收集能量。
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引用次数: 0
Ultrasound-Driven Passive Haptic Actuator Based on Amplifying Radiation Force Using Simple Lever Mechanism 基于简单杠杆放大辐射力的超声驱动被动触觉执行器
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3558401
Tao Morisaki, M. Fujiwara, Yasutoshi Makino, H. Shinoda
Haptics is a promising modality, which realizes intuitive human motion guidance and an immersive game experience. For a natural tactile experience, a lightweight and powerful wearable haptic device is required. In this study, we develop a lightweight passive haptic device (6.2 g) remotely driven by airborne ultrasound. This device can present a strong haptic stimulus of 400 mN (40 gf) by amplifying the applied ultrasound acoustic radiation force 19.6 times using a simple lever mechanism. Moreover, since the radiation force is presented at the sound velocity, the presentation speed of the amplified force is still high. In this demo, participants can experience a lightweight passive haptic actuator worn on their fingertips. This device can present a static force of 400 mN and low-frequency vibration in 45 ms. We also demonstrate an earring-type passive haptic device, which presents a haptic stimulus to the earlobe.
触觉学是一种很有发展前途的技术,它可以实现直观的人体运动引导和身临其境的游戏体验。为了获得自然的触觉体验,需要一种轻便且功能强大的可穿戴触觉设备。在这项研究中,我们开发了一种轻型被动触觉装置(6.2 g),由机载超声远程驱动。该装置采用简单的杠杆机构,将所施加的超声声辐射力放大19.6倍,可产生400 mN (40 gf)的强触觉刺激。而且,由于辐射力是以声速呈现的,所以放大后的力呈现速度仍然很高。在这个演示中,参与者可以体验佩戴在指尖上的轻量级被动触觉执行器。该装置可产生400 mN的静力和45 ms的低频振动。我们还演示了一种耳环型被动触觉装置,它向耳垂提供触觉刺激。
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引用次数: 1
Seeing is Feeling: A Novel Haptic Display for Wearer-Observer Mutual Haptic Understanding 眼见为实:一种用于佩戴者和观察者相互触觉理解的新型触觉显示
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3558400
Arata Horie, Ryo Murata, Zendai Kashino, M. Inami
We propose a new haptic display that enables mutual understanding of haptic sensation between the wearer and an observer. In addition to presenting haptic sensations by inducing skin deformation, we have achieved creating a mutual understanding of the sensations with the observer by making the haptic stimulus evident. People have the ability to predict the sensations of others by observing their sensory states. The system is composed of a part that provides haptic stimulus while creating visible skin deformation, and a mechanical structure that visually exaggerates the deformation. The proposed system realizes richer interactions by extending the entertainment experiences of the observers during live content, increase understanding of internal states through biofeedback, and be used in remote haptic communication.
我们提出了一种新的触觉显示器,使佩戴者和观察者之间的触觉相互理解。除了通过诱导皮肤变形来呈现触觉之外,我们还通过使触觉刺激变得明显,实现了与观察者对感觉的相互理解。人们有能力通过观察他人的感觉状态来预测他们的感觉。该系统由一个在产生可见皮肤变形的同时提供触觉刺激的部分和一个在视觉上夸大变形的机械结构组成。该系统通过扩展观察者在直播内容中的娱乐体验来实现更丰富的交互,通过生物反馈增加对内部状态的理解,并可用于远程触觉通信。
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引用次数: 1
Floagent: Interaction with Mid-Air Image via Hidden Sensors Floagent:通过隐藏传感器与空中图像交互
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3558398
Shohei Ando, Naoya Koizumi
This paper proposes Floagent as a human-computer interaction system that displays images in mid-air using infrared light reflected by a hot mirror. Floagent is an interaction system that allows users to focus on mid-air images without being aware of the sensors. By combining a hot mirror and a retroreflective transmissive optical element, Floagent conceals the camera from the user without affecting the mid-air image. We investigated the touch input interactions accuracy with mid-air images to evaluate the proposed system. The results show that the proposed system can effectively measure user input. Floagent enables an interaction design with a hidden sensor in which mid-air images appear to respond spontaneously to a wide variety of interaction events.
本文提出Floagent作为一种人机交互系统,利用热镜反射的红外光在半空中显示图像。Floagent是一个交互系统,允许用户在不知道传感器的情况下专注于空中图像。Floagent结合了热镜和反反射透射光学元件,在不影响半空中图像的情况下将相机隐藏起来。我们研究了触摸输入与空中图像交互的准确性,以评估所提出的系统。结果表明,该系统能够有效地测量用户输入。Floagent实现了一种带有隐藏传感器的交互设计,其中空中图像似乎可以自发地响应各种交互事件。
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引用次数: 0
Touchable Cooled Graphics: Midair 3D Image with Noncontact Cooling Feedback using Ultrasound-Driven Mist Vaporization 可触摸的冷却图形:使用超声波驱动的雾汽化与非接触冷却反馈的半空中3D图像
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3558402
Hanaho Motoyama, M. Fujiwara, Tao Morisaki, H. Shinoda, Yasutoshi Makino
Adding tactile feedback to a midair image realizes immersive mixed reality contents. In this study, we develop a midair 3D image with a noncontact cooling sensation using ultrasound. In this system, users can feel a cooling sensation when touching the 3D image with their bare hands. The noncontact cooling sensation is rapidly displayed by ultrasound-driven mist vaporization. In the previous ultrasound haptic-optic display, only mechanical tactile feedback e.g. vibration has been used. The cooling sensation can extend the displayable material texture of the ultrasound haptic system. In the demo, we present a 3D image of ice. Participants can touch the image freely and feel its realistic cooling sensation.
将触觉反馈添加到半空中图像中实现沉浸式混合现实内容。在这项研究中,我们开发了一个空中三维图像与非接触式冷却感觉利用超声波。在这个系统中,当用户徒手触摸3D图像时,可以感受到一种冷却的感觉。通过超声驱动的喷雾汽化,快速显示非接触式冷却感觉。在以往的超声触觉-光学显示中,仅采用振动等机械触觉反馈。冷却感可以扩展超声触觉系统的可显示材料纹理。在演示中,我们展示了冰的三维图像。参与者可以自由触摸图像,感受其真实的冷却感。
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引用次数: 2
QuadStretch: A Forearm-wearable Skin Stretch Display for Immersive VR Experience QuadStretch:用于沉浸式VR体验的前臂可穿戴皮肤拉伸显示器
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3564761
Y. Shim, Taejun Kim, Sangyoon Lee, Sunbum Kim, Geehyuk Lee
Force feedback is important for immersive VR experience but requires a cumbersome device restricting the use of the hand. An alternative to work around this problem is the use of substituted tactile feedback. QuadStretch is a lightweight and flexible forearm-wearable device for providing substituted skin-stretch feedback to express force on the arm. Consisting of four pairs of tactors, it does not require a ground point and can express the directional sense of force accompanying arm movements. In this demo, we prepared six demo scenarios, Boxing, Archery, Wings, Climbing, Slingshot, and Fishing, to show how the expressive power of QuadStretch can enhance the VR experience.
力反馈对于沉浸式VR体验很重要,但需要一个笨重的设备来限制手的使用。解决这个问题的另一种方法是使用替代触觉反馈。QuadStretch是一种轻巧灵活的前臂可穿戴设备,用于提供替代皮肤拉伸反馈来表达手臂上的力。它由四对因子组成,不需要接地点,可以表达伴随手臂运动的力的方向感。在这个演示中,我们准备了六个演示场景,拳击,射箭,翅膀,攀岩,弹弓和钓鱼,以展示QuadStretch的表现力如何增强VR体验。
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引用次数: 0
Directing Tangible Controllers with Computer Vision and Beholder 指导有形控制器与计算机视觉和旁观者
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3564764
Peter Gyory, Krithik Ranjan, Zhen Zhou Yong, C. Zheng, E. Do
We present Beholder, a computer vision (CV) toolkit for building tangible controllers for interactive computer systems. Beholder facilitates designers to build physical inputs that are instrumented with CV markers. By observing the properties of these markers, a CV system can detect physical interactions that occur. Beholder provides a software editor that enables designers to map CV marker behavior to keyboard events; thus connecting the CV-driven tangible controllers to any software that responds to keyboard input. We propose three design scenarios for Beholder—controllers to support everyday work, alternative controllers for games, and transforming physical therapy equipment into controllers to monitor patient progress.
我们提出了Beholder,一个计算机视觉(CV)工具包,用于构建交互式计算机系统的有形控制器。Beholder使设计师能够构建带有CV标记的物理输入。通过观察这些标记物的特性,CV系统可以检测到发生的物理相互作用。Beholder提供了一个软件编辑器,使设计人员能够将CV标记行为映射到键盘事件;从而将cv驱动的有形控制器连接到任何响应键盘输入的软件。我们提出了三种设计方案,用于支持日常工作的观察者控制器,用于游戏的替代控制器,以及将物理治疗设备转换为控制器以监测患者的进展。
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引用次数: 1
E.S.P.: Extra-Sensory Puck in Air Hockey using the Projection-Based Illusion E.S.P:使用投影错觉的超感官冰球
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3558397
Kengo Sato, Hiroki Terashima, S. Nishida, Yoshihiro Watanabe
E.S.P. (Extra-Sensory Puck) provides a new experience by introducing optical illusions to air hockey. The perception of a solid puck randomly hit by a player is altered to show various physics-defying appearances and motions to the player’s naked eye. Such altered perceptions are based on our high-speed projector-camera system generating stimulation patterns onto the moving puck. This paper presents two demonstrations. The first is the invisible puck, where the hit puck is camouflaged to disappear on the table. The second is the altered motion, where the direction and speed are altered.
E.S.P. (Extra-Sensory Puck)通过将视觉错觉引入冰球,为人们提供了一种全新的体验。被玩家随机击中的固体冰球的感知被改变为向玩家的肉眼显示各种无视物理的外观和动作。这种感知的改变是基于我们的高速投影摄像机系统,该系统对移动的冰球产生刺激模式。本文给出了两个证明。第一种是隐形冰球,命中的冰球会伪装起来消失在桌子上。第二种是改变的运动,方向和速度都改变了。
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引用次数: 0
Low-Latency Motion Transfer with Electromagnetic Actuation for Joint Action 低延迟运动传递与电磁驱动的联合行动
Pub Date : 2022-12-06 DOI: 10.1145/3550471.3558399
D. Tajima, Taku Tanichi, Shehata Mohammad H., Shunichi Kasahara
Joint action, performing a task together by multiple people, can be beneficial in transferring the embodied skill, establishing physical relationships, engaging multiple people, and completing the task more effectively. To facilitate real-time joint bodily action, we introduce a low-latency motion transfer system (total latency: 22.9 ± 2.0ms, finger attraction latency: 13.7 ± 2.1ms) using electromagnetic actuation, which allows them to share their instantaneous actions, such as pressing the button with their fingers. Our system can change the type of motion transfer at both the direction of the transfer between users (mono- or bi-direction) and the input logic (”AND” or ”OR”) based on the users’ input. We will discuss its potential as a computer-assisted joint action and the possibility that the computer system orchestrates the joint action between the users or the user and the computer.
联合行动,由多人一起执行一项任务,可以有利于转移所体现的技能,建立物理关系,吸引多人,并更有效地完成任务。为了方便关节的实时身体动作,我们引入了一个低延迟的运动传输系统(总延迟:22.9±2.0ms,手指吸引延迟:13.7±2.1ms),使用电磁驱动,允许他们分享他们的瞬时动作,比如用手指按下按钮。我们的系统可以根据用户的输入,在用户之间的转移方向(单向或双向)和输入逻辑(“与”或“或”)上改变运动转移的类型。我们将讨论它作为计算机辅助联合行动的潜力,以及计算机系统协调用户之间或用户与计算机之间联合行动的可能性。
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引用次数: 0
期刊
SIGGRAPH Asia 2022 Emerging Technologies
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