Skeleton planning spaces for non-numeric heuristic optimization*

ACM '74 Pub Date : 1973-11-01 DOI:10.1145/800182.810401
L. Siklóssy, M. Haecker
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引用次数: 3

Abstract

The AFTERMATH system implements a heuristic technique for improving long solutions (up to about 250 steps) for robot planning problems. AFTERMATH transforms the given solution into a skeleton solution that focuses attention on repetitious and opposite moves. AFTERMATH attempts to obtain an alternate, improved skeleton. From the alternate skeleton, an alternate solution is built (if possible) to the original problem. If the alternate solution is an improvement, AFTERMATH accepts it as input, and cycles. Although not guaranteeing optimality, AFTERMATH improves many solutions, sometimes gradually in several cycles. Examples can be built for which AFTERMATH obtains an arbitrarily large improvement in one cycle.
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非数值启发式优化的骨架规划空间*
余波系统实现了一种启发式技术,用于改进机器人规划问题的长解决方案(最多约250步)。余波将给定的解决方案转变为一个框架解决方案,将注意力集中在重复和相反的动作上。余波试图获得一个替代的,改进的骨骼。从备用骨架中构建(如果可能的话)原始问题的备用解决方案。如果备选解决方案是一种改进,那么余波将接受它作为输入,并进行循环。虽然不能保证最优性,但余波改进了许多解决方案,有时在几个周期中逐渐改进。例如,余波可以在一个周期内获得任意大的改进。
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Skeleton planning spaces for non-numeric heuristic optimization* An on-line interactive audiographic learning system Impact analysis Language constructs for message handling in decentralized programs Design Automation in a computer science curriculum
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