Poker in Virtual Reality

Miguel Rosa Duque, T. Sandel
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Abstract

This study examines virtual reality (VR) poker and how the platform affects poker players' experience. Players use a self-customized avatar and other features of a computer platform that differs from in-person poker. Data were collected through observations from in-game poker VR recordings and interviews with five professional poker players. Findings are analysed theoretically through proteus effects, social presence, ecological psychology, magic circle, and liminality. This demonstrates the interactive cues that poker players use when immersed in virtual reality and embodied in a digital avatar. The goals from this research are to learn about the influence avatars have on poker players: if players can still maintain their poker skills and read different cue signs from other players while embodied in an avatar and immersed in VR. This paper also explores the promise of poker in virtual reality and its environment, examples of existing applications, a discussion of the research to date, and also provides a vision for the future.
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虚拟现实中的扑克
本研究探讨了虚拟现实(VR)扑克以及该平台如何影响扑克玩家的体验。玩家使用自定义的虚拟角色和电脑平台的其他功能,这与面对面的扑克不同。通过对游戏内扑克VR录音的观察和对五名职业扑克玩家的采访收集数据。从变形效应、社会存在、生态心理学、魔法圈、阈限等方面对研究结果进行了理论分析。这展示了扑克玩家沉浸在虚拟现实和数字化身中所使用的互动线索。这项研究的目标是了解虚拟角色对扑克玩家的影响:当玩家融入虚拟角色并沉浸在VR中时,他们是否仍然能够保持自己的扑克技能并阅读来自其他玩家的不同提示信号。本文还探讨了扑克在虚拟现实及其环境中的前景,现有应用的例子,对迄今为止的研究进行了讨论,并提供了对未来的展望。
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