Acceptance and Cognitive Restructuring Intervention Program (ACRIP) in Telemedicine on the Symptoms of Internet Gaming Disorder and Psychological Well-Being of Adolescents

Georgekutty Kochuchakkalackal Kuriala
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Abstract

“Gaming disorder”, the official nomenclature given by the World Health Organization (WHO) to compulsive online or offline gaming, was recently recognized as a mental health condition. It was included in the WHO’s 11th International Classification of Diseases (ICD-11) released mid-2018 and characterized as “a pattern of persistent or recurrent gaming behavior (‘digital-gaming’ or ‘video-gaming’), which maybe online (i.e., over the internet) or offline, manifested by: (a) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); (b) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and (c) continuation or escalation of gaming despite the occurrence of negative consequences.” These manifestations whether continuous, episodic or recurrent, must be present at least in the last 12 months to be significant for diagnosis. If severe symptoms and all diagnostic criteria are present, the length of time may be shorter. The ICD is used by medical practitioners around the world to diagnose conditions and by researchers to categorize conditions [1].
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远程医疗中青少年网络游戏障碍症状与心理健康的接受与认知重构干预项目
“游戏障碍”是世界卫生组织(世卫组织)对强迫性在线或离线游戏的官方命名,最近被认为是一种精神健康状况。它被列入世界卫生组织2018年年中发布的第11版《国际疾病分类》(ICD-11),其特征是“一种持续或反复的游戏行为模式(‘数字游戏’或‘视频游戏’),可能是在线的(即通过互联网)或离线的,表现为:(a)对游戏的控制受损(例如,开始、频率、强度、持续时间、终止、背景);(b)增加对游戏的优先考虑,以致游戏优先于其他生活兴趣和日常活动;(c)尽管发生了负面后果,但游戏仍在继续或升级。”这些表现,无论是连续的、发作性的还是复发性的,必须至少在过去12个月内出现,才能对诊断有意义。如果出现严重症状和所有诊断标准,则时间长度可能会缩短。ICD被世界各地的医生用于诊断疾病,并被研究人员用于对疾病进行分类[1]。
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