Procedural Generation of Traffic Signs

F. Taal, Rafael Bidarra
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引用次数: 6

Abstract

Procedurally-generated virtual urban worlds typically miss plausible signaling objects on the road network, unless they were manually inserted. We present a solution to the problem of procedurally populating a given urban road network with plausible traffic signs. Our tagged graph approach analyzes the road network using a rule-based reasoning mechanism that represents relevant traffic rules, in order to identify potential sign locations. Eventually, a context-based reduction step helps choose the most suitable candidates, taking into account a variety of real-world rules, and determines their actual place and orientation. We discuss the performance and validation of our approach, and conclude that its generality and flexibility make it a very convenient extension to many procedural urban environment applications.
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程序生成交通标志
程序生成的虚拟城市世界通常会错过路网上看似合理的信号对象,除非它们是手动插入的。我们提出了一个解决方案的问题,程序人口给定的城市道路网络与合理的交通标志。我们的标记图方法使用代表相关交通规则的基于规则的推理机制来分析道路网络,以识别潜在的标志位置。最后,基于上下文的简化步骤有助于选择最合适的候选对象,考虑到各种现实世界的规则,并确定它们的实际位置和方向。我们讨论了我们的方法的性能和验证,并得出结论,它的通用性和灵活性使它成为许多程序性城市环境应用的非常方便的扩展。
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