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3D Model for Solar Energy Potential on Buildings from Urban LiDAR Data 基于城市激光雷达数据的建筑太阳能潜力三维模型
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161420
A. Bill, Nahid Mohajeri, J. Scartezzini
One of the most promising sustainable energies that can be considered in urban environments is solar energy. A 3D model for solar energy potential on building envelopes based on urban LiDAR data was developed in this study. The developed algorithm can be used to model solar irradiation with high spatio-temporal resolution for roof-, facade-, and ground surfaces simultaneously, while taking into account the surrounding vegetation. Global solar irradiation is obtained for regularly spaced points on building- and ground surfaces with a spatial resolution of 1m2 and a time resolution of 1 hour. The algorithm has been implemented in Matlab and results were generated for two different test areas in the city of Geneva, Switzerland. The results for these specific areas show that, even in a dense urban area, the upper parts of south-east to south-west oriented facades receive 600 to 1000 kWh/m2/year of solar input, which is suitable for active solar installations. The results also show that south oriented facades can get higher solar input during winter months than the low inclined roof surfaces. This demonstrates that, depending on the latitude, facades can have a significant impact on the solar potential of buildings in urban areas, particularly for a sustainable energy planning application.
在城市环境中可以考虑的最有前途的可持续能源之一是太阳能。基于城市激光雷达数据,建立了建筑围护结构太阳能潜力的三维模型。该算法可用于同时模拟高时空分辨率的屋顶、立面和地面的太阳辐射,同时考虑周围的植被。对建筑物和地面上的规则间隔点进行全球太阳辐照,空间分辨率为1m2,时间分辨率为1小时。该算法已在Matlab中实现,并在瑞士日内瓦市的两个不同测试区域生成了结果。这些特定区域的结果表明,即使在人口密集的城市地区,东南向西南立面的上部每年接收600至1000千瓦时/平方米的太阳能输入,这适合主动式太阳能装置。结果还表明,在冬季,朝南的立面比低倾斜的屋顶表面能获得更高的太阳能输入。这表明,根据纬度的不同,立面可以对城市地区建筑物的太阳能潜力产生重大影响,特别是在可持续能源规划应用方面。
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引用次数: 4
Realistic Urban Road Network Modelling From GIS Data 基于GIS数据的现实城市道路网络建模
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161414
H. Nguyen, B. Desbenoit, M. Daniel
Starting from GIS data, which are sampled and often inaccurate, this paper presents a method to reconstruct urban road surfaces respecting important geometric constraints selected from civil engineering. We propose a mathematical road surface model based upon road axes and properties. In addition, we introduce a process to produce a mesh representing the roads and the terrain so that roads and terrain match. Experiments and compelling results prove the efficiency of our framework.
本文从地理信息系统的采样数据出发,提出了一种考虑土木工程中重要几何约束条件的城市路面重构方法。我们提出了一个基于道路轴和路面属性的数学路面模型。此外,我们还介绍了一个过程,以产生一个网格表示道路和地形,使道路和地形匹配。实验和令人信服的结果证明了该框架的有效性。
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引用次数: 4
Interactive Low-Cost Wind Simulation For Cities 交互式低成本城市风模拟
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161421
E. Rando, Imanol Muñoz-Pandiella, G. Patow
Wind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions between wind and buildings. In this paper we propose a lightweight 2D wind simulation in cities that is efficient enough to run at interactive frame-rates, but also accurate enough to provide some prediction capabilities. The proposed algorithm is based on the Lattice-Boltzmann Method (LBM), which consists of a regular lattice that represents the fluid in discrete locations, and a set of equations to simulate its flow. We perform all the computations of the LBM in CUDA on graphics processors for accelerating the calculations.
风是地球上普遍存在的现象,它的行为在许多领域都得到了很好的研究。然而,考虑到风与建筑之间高度复杂的相互作用,在城市景观中对其进行研究仍然是一个难以捉摸的目标。在本文中,我们提出了一个轻量级的二维城市风模拟,它足够高效,可以在交互帧率下运行,但也足够准确,可以提供一些预测能力。该算法基于晶格-玻尔兹曼方法(LBM),该方法由一个表示离散位置流体的规则晶格和一组模拟其流动的方程组成。为了加速计算,我们在图形处理器上使用CUDA来执行LBM的所有计算。
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引用次数: 1
3D Cities Rendering and Visualisation: A Web-Based Solution 3D城市渲染和可视化:基于web的解决方案
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161426
N. E. Haje, J. Jessel, V. Gaildrat, C. Sanza
3D cities reconstruction and visualisation have always been a challenging area. Many software have been developed for constructing, editing and visualising 3D virtual cities. These software that allow the semi-automatic generation of virtual cities whether destined for visualisation, simulation and games have largely reduced the cost and charges of manual generation and sometimes their work outstrips the geometry to reach the semantics at a higher level. However, for faster and better performance, we are focusing on the visualisation and management of real-world data and more precisely geographic data for the web. This data is written in different standards and is largely available to users and cost free. This paper proposes a user intuitive solution based on the quite recent ArcGIS software Application Programming Interface (API) and CityGML (Geography Markup Language) in order to visualise and manage a real interactive editable city.
3D城市重建和可视化一直是一个具有挑战性的领域。许多用于构建、编辑和可视化三维虚拟城市的软件已经开发出来。这些软件允许半自动生成虚拟城市,无论是用于可视化、模拟还是游戏,都大大降低了人工生成的成本和费用,有时它们的工作超越了几何图形,达到了更高层次的语义。然而,为了更快更好的性能,我们专注于现实世界数据的可视化和管理,以及更精确的网络地理数据。这些数据是用不同的标准编写的,用户基本上可以免费获得这些数据。本文提出了一种基于最新的ArcGIS软件API (Application Programming Interface)和CityGML (Geography Markup Language)的用户直观的解决方案,以实现一个真实的交互式可编辑城市的可视化和管理。
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引用次数: 5
Point Clouds as an Efficient Multiscale Layered Spatial Representation 点云作为一种高效的多尺度分层空间表示
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161417
Florent Poux, R. Neuville, P. Hallot, R. Billen
3D point clouds describe urban shape at different scales, precisions and resolutions depending on the underlying sensors and acquisition methodology. These factors influence the quality of the data, as well as its representativity. In this paper, we propose a multi-scale workflow to obtain a better description of the captured environment through a multi-scale representative point cloud, presenting an unlimited depth and multisensory data fusion. Our method is shown over a "smart point cloud" data structure and based on data fusion principles retaining higher description and precision on overlapping areas. The concept is illustrated through a use case on the castle of Jehay (Belgium), where aerial LiDAR data, terrestrial laser scanner point cloud and photogrammetry-based reconstruction are combined to obtain a multi-scale data structure.
3D点云根据底层传感器和获取方法,以不同的尺度、精度和分辨率描述城市形状。这些因素影响数据的质量及其代表性。本文提出了一种多尺度工作流,通过多尺度代表性点云获得对捕获环境的更好描述,呈现无限深度和多感官数据融合。我们的方法在“智能点云”数据结构上展示,基于数据融合原理,在重叠区域上保持更高的描述和精度。该概念通过比利时杰海城堡的一个用例进行了说明,该用例将空中激光雷达数据、地面激光扫描仪点云和基于摄影测量的重建相结合,以获得多尺度数据结构。
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引用次数: 12
An Automatic Comparison Approach to Detect Errors on 3D City Models 三维城市模型误差检测的自动比较方法
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161416
Benjamin Gorszczyk, G. Damiand, S. Servigne, A. Diakité, G. Gesquière
3D building models are needed in several professional domains. To provide better results, these models must be errors-free and that is why it is required to have a way to detect and to correct errors. These errors can be geometric, topological or semantic. By using a topological structure called EBM-LCC that allows to model buildings, we create a new tool that allows to detect these three type of errors in 3D city models. The solution we propose is an algorithm that compares two EBM-LCC. This algorithm can be used to compare two different models, for example acquired with two different processes, or resulting from two different acquisition campaigns. It is also an interesting tool to compare and validate algorithms. In this work, we compare an EBM-LCC loaded directly from a CityGML model with an EBM-LCC reconstructed from a soup of polygons only. Then we can use the result of this comparison to outline possible differences or to correct one of the two models by using the information of the other one. This algorithm allowed to automatically detect and correct semantic errors on several models that are currently used by professionals. This shows the interest of EBM-LCC for the city modeling domain as it helps to reach an error-free model.
在一些专业领域需要三维建筑模型。为了提供更好的结果,这些模型必须是无错误的,这就是为什么需要有一种方法来检测和纠正错误。这些错误可以是几何的、拓扑的或语义的。通过使用一种叫做EBM-LCC的拓扑结构,我们创建了一种新的工具,可以检测3D城市模型中的这三种类型的错误。我们提出的解决方案是一种比较两个EBM-LCC的算法。该算法可用于比较两个不同的模型,例如,通过两个不同的过程获得的模型,或由两个不同的获取活动产生的模型。它也是比较和验证算法的有趣工具。在这项工作中,我们比较了直接从CityGML模型加载的EBM-LCC与仅从多边形汤中重建的EBM-LCC。然后,我们可以使用这种比较的结果来概述可能的差异,或者使用另一个模型的信息来纠正两个模型中的一个。该算法允许自动检测和纠正目前专业人员使用的几个模型上的语义错误。这显示了EBM-LCC对城市建模领域的兴趣,因为它有助于实现无错误的模型。
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引用次数: 2
Procedural Generation of Traffic Signs 程序生成交通标志
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161415
F. Taal, Rafael Bidarra
Procedurally-generated virtual urban worlds typically miss plausible signaling objects on the road network, unless they were manually inserted. We present a solution to the problem of procedurally populating a given urban road network with plausible traffic signs. Our tagged graph approach analyzes the road network using a rule-based reasoning mechanism that represents relevant traffic rules, in order to identify potential sign locations. Eventually, a context-based reduction step helps choose the most suitable candidates, taking into account a variety of real-world rules, and determines their actual place and orientation. We discuss the performance and validation of our approach, and conclude that its generality and flexibility make it a very convenient extension to many procedural urban environment applications.
程序生成的虚拟城市世界通常会错过路网上看似合理的信号对象,除非它们是手动插入的。我们提出了一个解决方案的问题,程序人口给定的城市道路网络与合理的交通标志。我们的标记图方法使用代表相关交通规则的基于规则的推理机制来分析道路网络,以识别潜在的标志位置。最后,基于上下文的简化步骤有助于选择最合适的候选对象,考虑到各种现实世界的规则,并确定它们的实际位置和方向。我们讨论了我们的方法的性能和验证,并得出结论,它的通用性和灵活性使它成为许多程序性城市环境应用的非常方便的扩展。
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引用次数: 6
Optimizing Window Shape for Daylighting: An Urban Context Approach 优化窗户形状采光:城市文脉方法
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161418
Eduardo Fernández, J. Aguerre, B. Beckers, G. Besuievsky
Configuring the optimal shape and position of a building opening, such as windows or skylights, is a crucial task for daylight availability. Computing daylighting requires the use of climate-based data, which involves large data sets and a time-consuming task performed by procedures that in general are not well suited for optimization. In addition, optimal opening shapes may be strongly affected by the urban context, which is rarely taken into account or roughly approximated. In this paper we present a new opening shape optimization technique that considers the urban environment. The exterior contribution is computed through a radiosity approximation. A pinhole-based model is used to model the influence of daylight component on the interior surfaces. Our results show the importance of the exterior influence in the final optimal shapes by computing the same room at different building locations.
配置建筑开口的最佳形状和位置,如窗户或天窗,是采光可用性的关键任务。计算日照需要使用基于气候的数据,这涉及到大量的数据集,并且是一项耗时的任务,通常不适合进行优化。此外,最佳的开口形状可能会受到城市文脉的强烈影响,而这一点很少被考虑或粗略地估计。本文提出了一种考虑城市环境的开口形状优化方法。外部贡献是通过辐射近似计算的。采用基于针孔的模型来模拟日光分量对室内表面的影响。通过计算不同建筑位置的同一房间,我们的结果显示了外部影响对最终最佳形状的重要性。
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引用次数: 4
From Regional LULC Model to Urban Population Density Simulation in Wallonia 从区域LULC模型到瓦隆尼亚地区城市人口密度模拟
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161422
N. Stéphenne, L. Poelmans, E. Hallot, B. Beaumont, I. Uljee
Cities must develop "Smart" management and planning strategies to mitigate the challenges caused by urban population growth. The SmartPop project proposes a LULC model and dasymetric population density maps to Walloon policy makers for analyzing and simulating future city development and localization of citizens. In this study, the constrained Cellular Automata LULC change model developed for Flanders and the Brussels-Capital Region is applied to the Walloon Region. This paper presents the first outputs from both parts of the project. On the one hand, maps of current and simulated LULC in 2050, resulting from the the first prototype of the LULC model are presented. Secondly, the dasymetric mapping protocol developed for Flanders is calibrated with Walloon data. The resulting population density map is validated with anonymous data of the National Register of Natural Persons. This project makes use of existing tools and data to propose a common spatial planning model for Wallonia, Flanders and Brussels.
城市必须制定“智能”管理和规划战略,以缓解城市人口增长带来的挑战。SmartPop项目向瓦隆政策制定者提出了一个LULC模型和非对称人口密度图,用于分析和模拟未来城市发展和公民本地化。本研究将为法兰德斯和布鲁塞尔首都地区开发的约束元胞自动机LULC变化模型应用于瓦隆地区。本文介绍了项目两个部分的第一个输出。一方面,给出了2050年的当前和模拟LULC图,这是由LULC模型的第一个原型所得到的。其次,为法兰德斯开发的非对称映射协议使用瓦隆数据进行校准。所得的人口密度图使用国家自然人登记的匿名数据进行验证。该项目利用现有的工具和数据,为瓦隆尼亚、法兰德斯和布鲁塞尔提出了一个共同的空间规划模型。
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引用次数: 1
City Reconstruction and Visualization from Public Data Sources 基于公共数据源的城市重构与可视化
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161424
Jan Robert Menzel, Sven Middelberg, Philip Trettner, Bastian Jonas, L. Kobbelt
We present a city reconstruction and visualization framework that integrates geometric models reconstructed with a range of different techniques. The framework generates the vast majority of buildings procedurally, which yields plausible visualizations for structurally simple buildings, e.g. residential buildings. For structurally complex landmarks, e.g. churches, a procedural approach does not achieve satisfactory visual fidelity. Thus, we also employ image-based techniques to reconstruct the latter in a more realistic, recognizable way. As the manual acquisition of data required for the procedural and image-based reconstructions is practically infeasible for whole cities, we rely on publicly available data as well as crowd sourcing projects. This enables our framework to render views from cities without any dedicated data acquisition as long as there are sufficient public data sources available. To obtain a more lively impression of a city, we also visualize dynamic features like weather conditions and traffic based on publicly available real-time data.
我们提出了一个城市重建和可视化框架,该框架集成了用一系列不同技术重建的几何模型。该框架程序生成了绝大多数建筑,这为结构简单的建筑(例如住宅建筑)提供了合理的可视化效果。对于结构复杂的地标,例如教堂,程序方法不能达到令人满意的视觉保真度。因此,我们还采用基于图像的技术以更逼真,可识别的方式重建后者。由于程序重建和基于图像的重建所需的人工获取数据在整个城市实际上是不可行的,因此我们依赖于公开可用的数据以及众包项目。这使得我们的框架可以在没有任何专用数据采集的情况下呈现城市视图,只要有足够的公共数据源可用。为了获得更生动的城市印象,我们还根据公开的实时数据将天气状况和交通等动态特征可视化。
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引用次数: 4
期刊
Eurographics Workshop on Urban Data Modelling and Visualisation
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